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Staredit Network -> UMS Assistance -> Trigger Help
Report, edit, etc...Posted by KillerDrill900 on 2006-08-30 at 23:37:52
(I don't know where to put this :/)

But How do I Make a Text In a game last longer? like

Trigger
Players:
¤ All Players
Conditions:
¤ Brings to "Location"
Actions:
¤ Display for Current Player: Something


Do I have to put a wait or Something??
Report, edit, etc...Posted by Kyuubi. on 2006-08-30 at 23:48:57
you can try transmission text if you want. can just go down to transmission in actions, put in null wav, and the unit talking, and adjust the time for the displayed text...

or if not you can add some waits to delay the text a bit.
Report, edit, etc...Posted by Fwop_ on 2006-08-31 at 00:18:45
Doing the transmission text will keep the text going, but you will still have that picture of the unit. If it is a single player map, you can just repeatedly display the text, and clear the screen when you want to.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-31 at 07:45:21
QUOTE(Fwop_ @ Aug 31 2006, 01:18 AM)
Doing the transmission text will keep the text going, but you will still have that picture of the unit.  If it is a single player map, you can just repeatedly display the text, and clear the screen when you want to.
[right][snapback]553816[/snapback][/right]


Or do the same with a multiplayer map, although players will not be able to speak during that time.
Report, edit, etc...Posted by dumbducky on 2006-08-31 at 18:40:08
Or you could do
[text]
wait 1000 milliseconds
[many blank lines then text again]
Report, edit, etc...Posted by fritfrat(U) on 2006-08-31 at 20:10:49
Longer messages stay for longer, so you could always add some spaces (or alt+0160 characters if spaces don't work) to make it longer. That's not good for saving string byte space, of course, but oh well.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-31 at 20:15:55
why woudln't you just use all 11 lines and just keep the trigger running...?
Report, edit, etc...Posted by KillerDrill900 on 2006-08-31 at 23:05:55
Can someone like write a quick trigger Layout out fast??
Report, edit, etc...Posted by Sopris on 2006-09-01 at 00:23:45

Trigger
Description:
I'm screwed for this
Players:
¤ All players
Conditions:
¤ Bring excactly X units to location X
Actions:
¤ Display Text message: Teh newb is talking!
¤ Wait: 3000 milliseconds (1000 milliseconds=1 second in case you didn't know)
¤ Display Text message:





















Teh newb is talking!


Ja work?
Report, edit, etc...Posted by Heimdal on 2006-09-01 at 15:03:36
The easiest way, like other people said, is to add length to the string. However this can make the string appear differently. I'd recommend putting an invisible character after the text, and then adding a bunch of characters after that. The extra length will make the text display longer, and the invisible mark will mean that it will be formatted the way you expect.
Report, edit, etc...Posted by LegacyWeapon on 2006-09-01 at 19:47:23
QUOTE(Heimdal @ Sep 1 2006, 03:03 PM)
The easiest way, like other people said, is to add length to the string.  However this can make the string appear differently.  I'd recommend putting an invisible character after the text, and then adding a bunch of characters after that.  The extra length will make the text display longer, and the invisible mark will mean that it will be formatted the way you expect.
[right][snapback]554295[/snapback][/right]
The "invisible" characters don't work anymore.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-01 at 19:52:18
why would you use invisible characters?

just press enter 10 times... the use of extra characters means that you'll be digging into your string limit.
Report, edit, etc...Posted by Fwop_ on 2006-09-01 at 21:46:06
Heimdal meant just to make the text remain longer, without repeatedly displaying it. But since invisible character don't work, it's no good.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-01 at 21:55:41
i'm not getting the difference. actually i am, but i don't see how it matters.

the only difference between a longer message and a repeated message is that the repeated message will 'drown out' player talk. the longer message will allow this, but because it allows that, user talk will eventually remove the text message - not allowing the message to last longer.
Report, edit, etc...Posted by KillerDrill900 on 2006-09-01 at 22:02:58
Well I did what Sopris shoed me and it work! Mods can close this if they want or you guy can stay here and talk. about it
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