(I don't know where to put this :/)
But How do I Make a Text In a game last longer? like
Trigger |
Players: |
¤ All Players |
Conditions: |
¤ Brings to "Location" |
Actions: |
¤ Display for Current Player: Something |
Do I have to put a wait or Something??
you can try transmission text if you want. can just go down to transmission in actions, put in null wav, and the unit talking, and adjust the time for the displayed text...
or if not you can add some waits to delay the text a bit.
Doing the transmission text will keep the text going, but you will still have that picture of the unit. If it is a single player map, you can just repeatedly display the text, and clear the screen when you want to.
QUOTE(Fwop_ @ Aug 31 2006, 01:18 AM)
Doing the transmission text will keep the text going, but you will still have that picture of the unit. If it is a single player map, you can just repeatedly display the text, and clear the screen when you want to.
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Or do the same with a multiplayer map, although players will not be able to speak during that time.
Or you could do
[text]
wait 1000 milliseconds
[many blank lines then text again]
Longer messages stay for longer, so you could always add some spaces (or alt+0160 characters if spaces don't work) to make it longer. That's not good for saving string byte space, of course, but oh well.
why woudln't you just use all 11 lines and just keep the trigger running...?
Can someone like write a quick trigger Layout out fast??
Trigger |
Description: |
I'm screwed for this |
|
Players: |
¤ All players |
Conditions: |
¤ Bring excactly X units to location X |
Actions: |
¤ Display Text message: Teh newb is talking!
|
¤ Wait: 3000 milliseconds (1000 milliseconds=1 second in case you didn't know)
|
¤ Display Text message:
Teh newb is talking! |
Ja work?
The easiest way, like other people said, is to add length to the string. However this can make the string appear differently. I'd recommend putting an invisible character after the text, and then adding a bunch of characters after that. The extra length will make the text display longer, and the invisible mark will mean that it will be formatted the way you expect.
QUOTE(Heimdal @ Sep 1 2006, 03:03 PM)
The easiest way, like other people said, is to add length to the string. However this can make the string appear differently. I'd recommend putting an invisible character after the text, and then adding a bunch of characters after that. The extra length will make the text display longer, and the invisible mark will mean that it will be formatted the way you expect.
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The "invisible" characters don't work anymore.
why would you use invisible characters?
just press enter 10 times... the use of extra characters means that you'll be digging into your string limit.
Heimdal meant just to make the text remain longer, without repeatedly displaying it. But since invisible character don't work, it's no good.
i'm not getting the difference. actually i am, but i don't see how it matters.
the only difference between a longer message and a repeated message is that the repeated message will 'drown out' player talk. the longer message will allow this, but because it allows that, user talk will eventually remove the text message - not allowing the message to last longer.
Well I did what Sopris shoed me and it work! Mods can close this if they want or you guy can stay here and talk. about it