Staredit Network

Staredit Network -> Campaigns & Team Projects -> Team Project [read]
Report, edit, etc...Posted by UBCS on 2006-09-02 at 15:12:32
QUOTE
I was thinking of putting together a team to handle a enormous project.  This project would take much time and a full team to successfully make the map.  Below i have taken together some information about the massive Open-Rpg.  Please carefully read it...


Basic Information



        • Tileset

  Jungle using 256x256 an isom and extended terrain mixture.
        • Current Players
  The total amount of players will be six.



Systems



        • Shuttle System
  A system which allows you to drop units from a shuttle to do/use certain things.  This will be used to activate items, offer trades, etc.
        • Upgrade System
  An upgrade system that will consist of purchasing better equipment, armor, etc.  When you become a powerful warrior, it will be vital to upgrade your army before questing across the sea to other lands.
        • World Atmosphere
  A system that will consist of a basic time frame, AI scripted computer players, and much more.  As you openly complete quests more and more options will be available.
        • Kingdom System
  This system will consist of the progression of your power in the game.  You may start as a young warrior and find yourself a King before the maps entirely over.  Each player will work independantly and work to become ruler of all realms.
        • Transportation System
  As you earn money, reign over continents, and dominate enemies you will be interested in traveling to the far points of the earth.  Transportation will be available to purchase with a series of random events occuring on the way, such as getting attacked by pirates or maybe encountering the water god.  Purchasing better ships will give a better percentage of getting to the new continents safely.
        • Quest System
  There will always be quests that can be done. Sometimes winning a quest can help you out in the end, providing you with a better army, better heroes, or maybe even special items/keys.  This may give you an advantage over the other players in the game.
        • Army System
  This system will allow you to slowly gain control over the peasants in your town.  If they see you as a brave hero then perhaps they will follow you onto your quests.  The more soldiers you have may come to your advantage.  You will also be allowed to upgrade your sholdiers from grunts with pitchforks to such things as men with copper army, and so on.


Many more systems will be in the map, however, i was just giving a list of a few ideas i had in mind.  I want to make this map entirely open.  To be able to purchase better items/ships as you progress in the game.  I want the map to have a true sense of "open" feeling.  Such carriers as fishing and trading may be availble on the side to help make money.
    All and all i want this map to have a good middle-ages tone.  I want the player to be able to have hours upon hours of fun.  Not only do i want a sense of freedom, but a challenge at that.  Strategies may be availible for the players to come across as their experience with the map continues.



Interested?



If you think you are interested, please reply back with a basic background of yourself and how you think you could help within joining the team.  Also include examples of your work, such as maps, terrain etc.  Pending on what you want to join the team as.  I, myself, will join as a story-writer, system assistant, and terrainer.
Report, edit, etc...Posted by Jello-Jigglers on 2006-09-03 at 08:57:09
All that white text makes me not want to read it.
Report, edit, etc...Posted by UBCS on 2006-09-03 at 12:31:59
QUOTE(Jello-Jigglers @ Sep 3 2006, 07:56 AM)
All that white text makes me not want to read it.
[right][snapback]555045[/snapback][/right]

i dont see how white text affects anything.
Report, edit, etc...Posted by Heegu on 2006-09-03 at 12:42:01
QUOTE(Jello-Jigglers @ Sep 3 2006, 07:56 AM)
All that white text makes me not want to read it.
[right][snapback]555045[/snapback][/right]

Report, edit, etc...Posted by Staredit.Net Essence on 2006-09-03 at 15:54:08
I love the idea,and wouldn't midn helping..as for a backround.. Me and some callnies have made short/medium maps with some neat triggers,and I did the triggers.I lvoe the better COmputer Ai hting as well.
Report, edit, etc...Posted by Vibrator on 2006-09-03 at 23:05:11
I'd like to help out with this. I'm great with triggering and if you want I can show you some maps I've done. Also I can help out with ur plot tongue.gif
Report, edit, etc...Posted by mayonnaise on 2006-09-04 at 19:19:34
You would need a good jungle terrainer. That said, although I have not finished any, I am a decent triggerer and will work at something until there is nothing left to do or I have completed it.
Report, edit, etc...Posted by UBCS on 2006-09-05 at 00:23:00
I appreciate you all offering to help. It appears that all three of you have knowledge in the trigger perspective which is quite a good thing. I ask that i see examples of your work so if you wouldn't mind making an experimental map showing off your best triggering skills that would be appreciated. I am interested in finding extreamly skilled map makers so the better your map the higher chance you have of starting this team with me. Thanks.

>>Via Mp)3D@USEAST
Report, edit, etc...Posted by Lord-Omega on 2006-09-06 at 13:55:14
Hey, this map does sound like it would take alot of people to do, and skilled at that, so i think I think i could be a major help to you, I'll get you an example map asap, and if I can ever get my attachments working I'd show you the Terminator map i made. And 1 question, this map sounds alot like its going to be a RPG, is that right?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-09-07 at 19:38:00
My testmap should be done by Sunday,I have to factor things like homework first through. It won't show everything I can do, but jsut a few trigs that an average person could have a difficult time doing.
Report, edit, etc...Posted by Merlin on 2006-09-07 at 20:27:10
QUOTE(UBCS @ Sep 5 2006, 12:22 AM)
I appreciate you all offering to help.  It appears that all three of you have knowledge in the trigger perspective which is quite a good thing.  I ask that i see examples of your work so if you wouldn't mind making an experimental map showing off your best triggering skills that would be appreciated.  I am interested in finding extreamly skilled map makers so the better your map the higher chance you have of starting this team with me.  Thanks.

>>Via Mp)3D@USEAST
[right][snapback]555676[/snapback][/right]


I think I could do an experimental map for ya. I'm see into it.
Report, edit, etc...Posted by Lord-Omega on 2006-09-08 at 10:30:34
QUOTE(WoA-Horde @ Sep 7 2006, 05:37 PM)
It won't show everything I can do, but jsut a few trigs that an average person could have a difficult time doing.
[right][snapback]557105[/snapback][/right]


same
Report, edit, etc...Posted by Lyon on 2006-09-09 at 22:38:09
Story Guy if you need me, just PM me. i dont contact you you contact me tongue.gif
Report, edit, etc...Posted by UBCS on 2006-09-12 at 19:33:21
I appreciate you all saying you are interested however, several of you claim to have maps to show of your triggering skill.. I have yet to see one..

:[
Report, edit, etc...Posted by WoAHorde2 on 2006-09-12 at 20:32:14
You've never been on SC,every timeI come on your afk or offline wink.gif
Report, edit, etc...Posted by mayonnaise on 2006-09-12 at 21:22:01
^What he said. I've pmed you three or four times with no answer.
Report, edit, etc...Posted by Lord-Omega on 2006-09-13 at 08:30:29
he wants you to attach the map you dips
Report, edit, etc...Posted by UBCS on 2006-09-13 at 17:26:46
QUOTE(mayonnaise @ Sep 12 2006, 08:21 PM)
^What he said.  I've pmed you three or four times with no answer.
[right][snapback]559784[/snapback][/right]

I havn't gotton a single PM from you...
Report, edit, etc...Posted by mayonnaise on 2006-09-14 at 17:22:54
PM as in on Starcraft. Do you want the map dled from here or on battle.net?
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