I'm a big fan of the starcraft game of Risk, but I never liked how unbalanced it could be at times. So, I decided to make my own game of takeover and diplomacy:
Volcanic Conquerers
In this game, there are 52 territories, with each having a gateway, barracks, hive, or factory, plus supporting buildings. Each player starts off with 1 gateway on either the top or the bottom of the map, and by building an army takes over many more territories, yielding more minerals to build more men. Person to take over the entire map wins!
2-7 Players, 192x128 Ash World tileset
Progress
-Balance•[progress]95[/progress]
-Terrain•[progress]100[/progress]
-Unit placement•[progress]100[/progress]
-Triggers•[progress]100[/progress]
-Overall•[progress]98[/progress]
Details
-Buildings•28 Gateways: 7 with cybernetics cores, 7 with forges, 7 with templar archives. All with a cannon that deals 35 damage owned by a computer, 80 when owned by a human player.
•8 Barracks: 1 has Science Facility with Covert Ops and Academy, with 2 bunkers with 1 75 damage ghost in each of them. Rest have 1 marine in bunker.
•10 Factories: 4 Engineering Bays, 4 Armories, all have 2 marines in bunkers.
•6 Hives: 3 with Ultralisk Cavern + Spawning Pool, 3 with Hydralisk Den + Evolution Chamber. Sunken that deals 40 owned by a computer, 90 owned by a human player.
-UnitsCODE
Name Cost Health Damage Armor
Zealot 10 100 15x2 2
Marine 15 100 16 3
Dragoon 50 160 65 3
Vulture 50 100 110 3
Zling 20x2 100 18 4
Goliath 125 240 100 7
Hydra 250 300 170 11
Ghost 350 320 280 18
Ultra 550 800 170 15
All terran and protoss upgrades cost 30 with a factor of 10, and zerg upgrades are 10+10. The cap for upgrades is 10, to discourage simply massing cheaper units.
Attack upgrade bonuses are 1/20th of the units total damage, rounded up if exactly half. For example, vulture has a bonus of 6, and dragoon has a bonus of 3.
-Misc•Countdown timer resets to 1:40.
•Income determined by buildings controlled. Each building adds this much:
Gateway: 10
Barracks: 15
Factory: 20
Hive: 25
Science Facility: An additional 20 to the barracks in the same territory.
Minimum amount of income for a turn is 40.
Controlling all 5 of the areas connected by lava or shale will yield a 1 marine, 2 zealot bonus in the bases and a vulture+dragoon bonus at the factories.
Terrain

Made with Production Template (keep this link to help propagate this template or you get smitten!)As always, I am open to suggestions, comments, or critiques.