Staredit Network

Staredit Network -> UMS Assistance -> Omg, The Doors
Report, edit, etc...Posted by FTR_ROCKO on 2004-08-04 at 06:17:58
I have done the triggering perfectly, BUT... my doors wont seem to open up.

Can anyone tell me why this is so?!?!?!

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Report, edit, etc...Posted by Screwed on 2004-08-04 at 06:28:13
QUOTE
I have done the triggering perfectly


What's "Perfectly" if you can't open the door?
See if anyone can help with you first. If your problem is not solved give more details and copy ur triggers here.
Report, edit, etc...Posted by PacMaN on 2004-08-04 at 06:29:09
Maybe cuz u didn't do the triggering perfectly...u should double check it again and see if you can fix the problem.
Report, edit, etc...Posted by Lexmarkz32 on 2004-08-04 at 09:32:37
If your triggers are perfect than you must have misplaced your location
Report, edit, etc...Posted by BeeR_KeG on 2004-08-04 at 11:25:00
Conditions
-Player brings X to Location X

Actions
-Disable Doodad state for Door
-Preserve trigger

Conditions
-Player has 0 X at Location X

Actions
-Enable Doodad state for Door
-Preserve trigger

Remember that
Disable = Closed
Enable = Open

You probably mixed the two.
Report, edit, etc...Posted by FTR_ROCKO on 2004-08-04 at 12:28:52
idk.... here's what i got....

conditions:

current player brings 1 men to 'door'.
'door' is cleared.

actions:

set 'door'.
disable doodad state for left upper level door for current player.
preserve trigger.

----------

conditions:

current player brings 0 men to 'door'.
'door' is set.

actions:

clear 'door'.
enable doodad state for left upper level door for current player.
preserve trigger.

---------

and i checked to see if i mixed the 2, so i changed disable with enable, and enable with disable.... and it still wouldnt work...................................
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-04 at 13:06:49
Doodad doors have to be disabled for 'all players'. The door isn't owned by the player you specified.
Report, edit, etc...Posted by FTR_ROCKO on 2004-08-04 at 15:15:44
OMG, if only i knew...

Finally the doors work

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