Staredit Network

Staredit Network -> Modding Assistance -> 2 questions
Report, edit, etc...Posted by coolpotatoes on 2006-09-03 at 14:01:39
Question the 1st- Is there any way to create a new button set and then have a button change the displayed buttons to that new group without destroying an old set. (ie. for the probe the button "basic buildings" has action "change displayed buttons" and changes to protoss basic buildings.) I hope it is clear what i mean here smile.gif

2nd question- How do i make it so that one race is not selectable when choosing race for a custom game?
Report, edit, etc...Posted by Pie_Sniper on 2006-09-03 at 14:36:36
1. Yes, but you can only have so many. Create a new button set and assign it to an unused unit. Then have it changed displayed buttons with an action var. of the ID of the unused unit you chose.

2. I don't think you can. You can change the race names in network.tbl to something like "Unavailable" and then set the default triggers to destroy their units at the beginning if they are a race you don't want them using.
Report, edit, etc...Posted by BroodKiller on 2006-09-03 at 14:54:28
Ad.2 I am not entirely sure, but I think I saw this being done in the Zeji/Mekani Conversion from CC (not available right now, they're restoring things currently). It had to do with BIN files, if I recall correctly.
Report, edit, etc...Posted by coolpotatoes on 2006-09-03 at 15:10:38
I understand what u said about editing the tbl, but how can i kill them using the mod and not through map triggers, cause i want the mod to work with melee and free for all?

P.S. Thanks for the help on #1
Report, edit, etc...Posted by Voyager7456(MM) on 2006-09-03 at 16:24:11
QUOTE(BroodKiller @ Sep 3 2006, 02:54 PM)
Ad.2 I am not entirely sure, but I think I saw this being done in the Zeji/Mekani Conversion from CC (not available right now, they're restoring things currently). It had to do with BIN files, if I recall correctly.
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No, they left Zerg in.

EDIT: If you want to kill a building in a mod without using triggers, all you need to do is set it's idle order to "Die"
Report, edit, etc...Posted by BroodKiller on 2006-09-03 at 17:43:42
Hmm...then maybe STF?
Report, edit, etc...Posted by Pie_Sniper on 2006-09-03 at 18:00:55
ยป If you want to kill a building in a mod without using triggers, all you need to do is set it's idle order to "Die"
I can't believe I didn't think of that. tongue.gif Oh well, both work. smile.gif
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-09-03 at 18:37:45
Wouldn't that work for units too? And the .got triggers do work in melee and ffa--see Voy's Incursion mod for an example.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-09-03 at 19:37:08
QUOTE(Lord_Agamemnon @ Sep 3 2006, 06:37 PM)
Wouldn't that work for units too?  And the .got triggers do work in melee and ffa--see Voy's Incursion mod for an example.
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Yes to both statements.
Report, edit, etc...Posted by coolpotatoes on 2006-09-03 at 20:20:00
Thanks guys! biggrin.gif
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