I think you should have only pre-placed units. Because otherwise one player can just flood everything with BC's and Arbiters
Maybe even allow the contestants edit unit stats ? (but this may create some problems with "I picked that unit first"), but that way you can create heroes. I suggest a formula that will include:
-Type of unit (let's face it, a ranged fighter-heroe will value more than a probe
)
-Attack
-HP
-Armor
Let's say a good unit type that has range, deals equal damage to units of all size, and has abilities will cost you 200 points, when editing a probe's stats will cost you only 50 points.
+1 damage costs 1 point.
1 HP costs 1 point.
1 armor costs 1 point.
So you have a max of 500 points. You can pick a maximum of 2 heroes (so one person doesen't pick all the most useful units not to leave them for the enemy contestants and give their heroe 1 attack, 1 HP, 0 armor)
You can add a rule that you can make an abilities for your heroe... but with some limitations. Just like in an RPG.
.... I'm still thinking
What do you think about this ?
ADDITION:
What do you mean ? What do you need help with ? To fight you a fiew times to see how it all works out ?
[right][snapback]555820[/snapback][/right]
Yeah basically.
Guys I'll be on later today to post my plan. I'm being called away right now. I'll have everything together then.
Anyway Jammed, I'm thinking I'll stick with vanilla SC units/stats/prices, to keep things balanced (and it's less work for me
). I'll require everything to be pre-placed, and simply use minerals/gas as the limit for how much stuff each side can have. I'll build into the map a way to check all the units and buildings and countoff their costs, to enforce that rule.
Other than that, and some limits with trigger actions, you're basically free to have your computer do whatever they want with their budget and units.
It'll be interesting to see how this turns out.