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Staredit Network -> Games -> Why Hydras Mass Is Good
Report, edit, etc...Posted by iamandragon on 2004-08-04 at 13:07:44
I've been thinking over and over. When a player gets 200 hydras and rush them at opponents there is little army that can take them out unless with good micro.
But why hydra mass can rock that much?

Here's the reasons I figured out:
Hydras has explosive attack, that means they deal full damage on large units. Good vs capital ships
Hydras deals lower damage on small units, but small units are so small and small that they can get killed in a few hits.
Hydras got range, therefore the closer units get to the first hydra, the more hydras hits they are taking. It's impossible for any lone unit to get close a hydra mass without dying.

Well, anymore?
Report, edit, etc...Posted by assassin_498 on 2004-08-04 at 13:10:29
um...1 question

WHY THE HELL DID U MAKE 2 OF THE SAME TOPICS?!!?!?!?
Report, edit, etc...Posted by BeeR_KeG on 2004-08-04 at 13:12:05
You just said the posibilities and next time, plese don't make more than 1 post.
Click refrsh if you're not sure it posted correctly.
Report, edit, etc...Posted by assassin_498 on 2004-08-04 at 13:15:28
Someone delete the other topic, then we can discuss about the topic in this 1
Report, edit, etc...Posted by SMILE on 2004-08-04 at 13:59:49
Hydras - there are cost only 75 ore and 25 gas (2 hydras on 1 dragoon, 2 hydras on 1 Dark Templar) and take 1 limit. Range attack and speed makes them perfect anti-air unit. Their mobility makes them a good weapon against Earth. You need weapon of mass desroctuion to defeat 24 hydras. If you willnt research speed, your hydras would became a piece of flesh=)
Report, edit, etc...Posted by BeeR_KeG on 2004-08-04 at 14:15:18
Although mass hydras are pretty much unbeatable there are some effective counters against them.

If someone has 200/200 on hydras/drones you are probably in money map.

Zerg - Make Lurkers and Guardians. Lurkers hit many hydras at once and have more hp/dmg, Guardians get an extra hit from affar and have more dmg. Your lurkers will have an easy time sonce in money maps people rarely use detectors. This should give you about 1 min of free attacking for your lurkers.

Terran - Siege Tanks/nuke, a fully upgraded tank isn't hard to get since youre in a money map and they kill hydras with 1 shot and have an extra shot. 3 maybe 4 rows of tanks can attack 1 lone attacking row of hydras which will lay waste to them. Nuke needs no explaining.

Protoss - Carriers/Reavers/Dragoons, Carriers can have a very easy time or a hard one. If he has 200 hydras he will probably attack-move and hydras will attack interceptors. You can also attack from on top of water wheere not so many can hit you. Put like 12 reavers in there. 1 reaver scarab can kill up to 6 hydras head-on and gets a free shot because of range. This could devastare them quickly. Dragoons are a bigger stronger hydra but slower. Mass Dragoons will kill a hydra in about 4-5 shots when a Hydra needs 8+ shots on a Dragoon. Dragoons have more range which means more dragonos are attacking than Hydras.

The Best counter is don't let your opponent get so many Hydras. Always scout your opponent to see what he is doing. If you know he's going mass hydras then you start harrasing him each time with a stronger harrasment.

Zerg - Go cracklings, they can devastate buildings quite easilly and you can get more cracklings than he's getting hydras. Just overwhelm him before he gets that many hydras.

Terran - Go for early nuke place 3 nukes and you got it, it takes much time to build hydras. Tank harrasment, you just place a big wall of tanks around his choke and he will have no more use for hydras.

Protoss - Go for the early Drak templar. He probably won't have overlords with his hydras and you can kill most of them before an overlord arrives. Reaver drop on his minerals. This will cut his production line and if you get his Town Hall, he can't build one that close to mins/gas and will have to build one farther away meaning he can't get hydras as fast.

The top startegies are when the opponent already has mass hydras and the bottom ones are for stopping him from getting mass hydras.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-04 at 14:50:19
QUOTE
Your lurkers will have an easy time sonce in money maps people rarely use detectors. This should give you about 1 min of free attacking for your lurkers.


You spaek the truth. However, lurks lose that effectiveness against protoss. The average money maps player makes 150 cannons all over the map. (and reching the god damn unit limit).
Report, edit, etc...Posted by KaboomHahahein on 2004-08-04 at 14:55:45
I always rush hydra when i'm zerg and nobody stops me! MUAHAHA tongue.gif
Hydras arent that good agains protoss but if you have alot of hydralisks you should still kill them.
Report, edit, etc...Posted by BeeR_KeG on 2004-08-04 at 15:21:00
QUOTE(DT_Battlekruser @ Aug 4 2004, 02:50 PM)
QUOTE
Your lurkers will have an easy time sonce in money maps people rarely use detectors. This should give you about 1 min of free attacking for your lurkers.


You spaek the truth. However, lurks lose that effectiveness against protoss. The average money maps player makes 150 cannons all over the map. (and reching the god damn unit limit).

I said that in a scenario of lurkers vs Hydras.
If im zerg why the censored.gif would I go lurkers vs cannons when I can go guardians vs cannons.

Protoss players that make 150 cannons all over the map are noobs. I almost always play protoss in money maps because thats the best money map race if you know how to use it.

Tips on my Money Protoss:

Don't build one single cannon, cannons are worthless
Mass gateways and Stargates
Mass mixes amounst and numbers of units
Attack someone and keep pumping units out

You win
Report, edit, etc...Posted by CheeZe on 2004-08-04 at 15:27:17
yet another reason why I dont' play money maps. protoss is rigged because on regular maps, they always worry about money and how much to spend and to spend on what unit/building/upgrade? on money map, whats thinking? just go all 3!
Report, edit, etc...Posted by BeeR_KeG on 2004-08-04 at 15:31:48
Heh Heh, I like it when i go all 3 on money map, even though i don't play money map often.

In normal land maps zerg are better because thay can expand quickly.

In island map terran can expand quickly and dominate because of superior anti-air and air units.
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-04 at 16:24:44
Mass Hydras are not invincible.

This is the beauty of Starcraft, it's the most balanced RTS in existence. There is a counter to all strategies, which is probably why it's been alive for over six years. And I agree with BeeR_KeG[eM] mostly. If you've played a lot of zerg, you'd know more about judgement in this matter. For one, if you see a turtling Terran on LT with mass tanks and M&M on different elevations... it would be impossible to win coming from the one side provided. The only way possible to beat it would be if you split up the force into 3 sides using drops, and even then it would be difficult.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-04 at 16:26:21
Two words: "Psionic Storm". mellow.gif
Report, edit, etc...Posted by linux_junkie on 2004-08-04 at 20:33:41
It's not unbeatable. Not even close. First of all, you're opponent should NEVER have a chance to mass that many of any unit, unless you're a major newb, or playing on a money map, which is really lame. Secondly, efficient uses of spells can end any army's life real fast.
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-04 at 20:37:23
It would depend on the manner of the mass hydras. If you used them at 200/200 they would be useless. In early ZvP, sataNik[pG] has a great example of a triple hatch hydra rush and was among the top 5 in WGTour for this.
Report, edit, etc...Posted by PwnPirate on 2004-08-05 at 00:09:21
lmfao.gif It says that zlings counter hydras! rofl! And it works! i was playing a money map and a guy rushed like 100 hydras on me and I made about 50 zlings and only 10 of them died! lmfao.gif
And anyways a reaver kills a hydra in one hit so about 5 reavers vrs 100 hydras is a massacre counting that hydras get the negative attack since reaver is its counter unit.
I also tested this with marines... 10 marines killed 20 hydras.
Report, edit, etc...Posted by SMILE on 2004-08-05 at 02:22:27
QUOTE(Jet_Blast54 @ Aug 5 2004, 12:09 PM)
I also tested this with marines... 10 marines killed 20 hydras.

With stim pack or without?
Report, edit, etc...Posted by iamandragon on 2004-08-05 at 02:31:26
I quite disagree that lurkers doesnt work against cannons. In fact, they rape them pretty well. I have once played a protoss with loads of cannons in front of his base, planning to push an offense with them, and it's when I massed 9999999999overlords in to draw fire and burrowed 12 lurker right in the middle of the cannon field. Boom. His defense were gone and he couldnt select his units because of the mas sof overlords over his head. Only thing I can say before he died was 'GG'
Report, edit, etc...Posted by SMILE on 2004-08-05 at 03:07:12
You have more lurkers than your apponent canons.
Photon Canon HP=100 Shields=100 Attack=20 Cost=150 (need forge)
Lurker HP=125 Attack=20 Cost 125 ore 125 gas (need Hydralisk Den, Lair, Upgrade Lurker Aspect)
I think you would just kill your lurkers if their are have been discovered by detector. Lurkers are the good defenders and covers of your main army.
Report, edit, etc...Posted by mobomojo on 2004-08-05 at 05:22:44
QUOTE(Jet_Blast54 @ Aug 4 2004, 08:09 PM)
lmfao.gif  It says that zlings counter hydras! rofl! And it works! i was playing a money map and a guy rushed  like 100 hydras on me and I made about 50 zlings and only 10 of them died!  lmfao.gif
And anyways a reaver kills a hydra in one hit so about 5 reavers vrs 100 hydras is a massacre counting that hydras get the negative attack since reaver is its counter unit.
I also tested this with marines... 10 marines killed 20 hydras.

You mention moneymap, which throws out half your validity out the window already. And if you manage to go 50lings vs 100 hydras and win, then the other guy is obviously either a massive newb, or just tried to move them while you attacked.


And enough with the numbers. Theory is one thing; actually ingame play is another thing, since you gotta consider micro and other factors.
Report, edit, etc...Posted by iamandragon on 2004-08-05 at 05:34:59
The cannons are detectors. I used a ton of overlords to draw fire so my lurkers can actually go in the middle. Fast kill~
Report, edit, etc...Posted by Clokr_ on 2004-08-05 at 07:59:22
Hydra mass owns except agaisnt tanks/reavers. period tongue.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-08-05 at 10:09:11
Hmmm... seems like PickleWeezle(U) was the only one who actually read my post.
I give thanks to you, took me a while to think of counters for mass hydra and then organize it and write them down.

Anyways Lurkers alone vs canons is a one sided win and lurker dosen't win.

Nice job with 999999999 overlords, if you had enough time to make so many i think it would've been cheaper and more efficient to make guardians.

QUOTE
It says that zlings counter hydras! rofl! And it works! i was playing a money map and a guy rushed like 100 hydras on me and I made about 50 zlings and only 10 of them died! 
And anyways a reaver kills a hydra in one hit so about 5 reavers vrs 100 hydras is a massacre counting that hydras get the negative attack since reaver is its counter unit.
I also tested this with marines... 10 marines killed 20 hydras.


-10 marines cannot kill 20 hydras unless you go M&M.
-50 cracklings(Fully upgraded zlings) can kill 100 hydras but like 2 survive. I doubt you ended with 40, unless you attacked your ally or he was moving the hydras.
-WTF!?!? you talking about negative damage?
-Seems like you don't know waht a counter is.

Counter - An effective strategy versus another strategy. Mainly used when you discover your enemy is going for X strategy and you change your strategy to one that can easily beat his/her strategy.

You got flamed. furious.gif
Report, edit, etc...Posted by iamandragon on 2004-08-05 at 11:58:39
lol so mean Beer.
Counter is for very advanced players, I personally am not(I spent the last 3 years on UMS...)
Well I was a bit over exgeratted about 99999999 overlords, but it is actually 96 cux I remembered I grouped everything...
Report, edit, etc...Posted by PwnPirate on 2004-08-05 at 12:27:09
QUOTE
QUOTE

It says that zlings counter hydras! rofl! And it works! i was playing a money map and a guy rushed like 100 hydras on me and I made about 50 zlings and only 10 of them died! 
And anyways a reaver kills a hydra in one hit so about 5 reavers vrs 100 hydras is a massacre counting that hydras get the negative attack since reaver is its counter unit.
I also tested this with marines... 10 marines killed 20 hydras. 



-10 marines cannot kill 20 hydras unless you go M&M.
-50 cracklings(Fully upgraded zlings) can kill 100 hydras but like 2 survive. I doubt you ended with 40, unless you attacked your ally or he was moving the hydras.
-WTF!?!? you talking about negative damage?
-Seems like you don't know waht a counter is.

Counter - An effective strategy versus another strategy. Mainly used when you discover your enemy is going for X strategy and you change your strategy to one that can easily beat his/her strategy.

You got flamed.


1. Yes I did go micro but thats what most skilled players do.
2. nope, go test it yourself and gape at how wrong you are smile.gif
3. yes negative damage, hydras do 10 damage but to reavers they do about 5.
4. Yes you pretty much explained it for me,massing hydras is the stragety for the player while defending with reavers is an effective stragety against the hydra stragety.

You got Educated furious.gif


Do more research before you blurt crap out. smile.gif
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