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Staredit Network -> UMS Showcase -> Fire Emblem Rpg
Report, edit, etc...Posted by Neiji on 2004-08-04 at 16:02:13
Okay, this is going to be my next project! The terrain for battles will be like a chess board, but you can level up, go into houses, get weapons, and stuff like that.. So, anyone willing to help me? Oh, yes. This will be multiplayer, and each player will have up to 3 units to move, which are 3 different races, so each character levels up separately.

So, anyone willing to help me and be put in as the creator? Podfedjay will be helping me with a lot of it, just as I will help his Golden Sun map...
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-04 at 16:05:08
Are you making this because of Marth and Roy in SSBM?
Report, edit, etc...Posted by Screwed on 2004-08-04 at 16:25:44
There already is Fire Emblem Rpgs on b.net tho i never joined any.
Make sure you make it better than those already out so I'll have a try biggrin.gif

About the Golden Sun rpg.. wow i have that game, 1 and 2 .. that game's awesome! make sure you don't damage the reputation of that game = ="
Report, edit, etc...Posted by Neiji on 2004-08-04 at 16:33:17
No, I don't even like SSBM that much... and plus, this will be about Hector, Eliwood and Lyn's adventure. This will have COLOR and it will make its own category in maps...
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-04 at 16:36:14
Good Luck with this.
Report, edit, etc...Posted by Kingra on 2004-08-04 at 17:04:28
Althought I already PMed PodFedJay about this, I found a site with a whole bunch of MP3s you can change to wav with DecoderPro. smile.gif


Good Luck on the map
Report, edit, etc...Posted by Neiji on 2004-08-04 at 19:00:20
AHEM! Back on topic... I have one wav file that is like 59 seconds from Fire Emblem. I think that'll take up some space. I need some other wav files, or some ideas...
Report, edit, etc...Posted by Oo.Kevjak.oO on 2004-08-04 at 19:29:11
You may want to consider using the coordinates system like in this map by Bolt_head. That way spells could affect along a line from your character or in the 8 squares around them and what not.
Report, edit, etc...Posted by Moogle on 2004-08-05 at 00:36:10
Fire Emblem maps are on b.net but most them just suck ass nogood ones yet. Hope this is good one and good luck.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-05 at 11:04:01
Heh. I was going to make a map with exactly the same combat/leveling system, but based on Sega's Shining Force 2 instead. The problem with a grid based battle system like that would be programming the AI. Though, it could probably be done.
Report, edit, etc...Posted by Neiji on 2004-08-06 at 11:03:33
I'll just put Junkyard roam lol...

Oh yeah, I've decided to make each player have only one unit.

Anyways, the moving system will be like this:

There's 2 locations around every character, one for attack, and one for maximum movement, so: Eliwood will have a centered location called "eliwood" and "attack area eliwood" on that character. I will probobly make this a 5 or 6 player map, with units taking turns.

This is how you move: You start with an observer above your character. Let's say it's Eliwood's turn. You move the observer grid style (Like it can't move diagonally) and when you're done, you have your building thing, and you build a unit, like for example: A marine. You build one, that means you finish your move step. The Character teleports to where your observer is. (Observer will also have its own location). Then, you may battle like this: You build a Firebat, which costs you 1 gas. You will have 1 gas at the start of your turn. But, if Eliwood's observer gets out of the location called "Eliwood", the observer would teleport back to where Eliwood is, and he would have to choose another way. "Other" Characters like the character "Nils" which special ability is to give you another turn (Gives you one gas) willl be controlled by Computers.

So, anyone wiliing to help me?
Report, edit, etc...Posted by Stereo on 2004-08-06 at 13:34:06
I don't see why you're doing it like that exactly.. you could use a 1x1 location and have it increase a counter every time they moved out of it and center it again, then not move it when the counter reaches a certain point, and move their unit back into it. Of course you would have something to let you stop before you move the maximum distance... If you made the counter count down instead you could have abilities that let you move longer distances easily, and stop them when it gets to 0.

you could use a couple 1x10 and 10x1 locations to keep them moving in straight lines (don't center them on the player except at the beginning of the turn) and move them back to their 1x1 if they stray outside them. I don't know if you can change direction during a turn (left then up etc) if you can then you would only center the one they're not in on them tongue.gif
Report, edit, etc...Posted by Neiji on 2004-08-06 at 22:43:35
Ok... we can use it your way to...
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