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Staredit Network -> Portal News -> In-Depth Team Mapping Project How-To
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-11 at 08:06:26
I don't usually post something like this for news, but I've always thought that one of the major limits to Starcraft's mapping scene is the inability to effectively handle projects as a team. This is mainly due to the fact that triggers and terrain are both traditionally bound to their maps almost inseperably, lacking formal means to import/export between maps for dividing up between multiple people (note that Staredit's save/load feature for triggers strips location data, for instance, making it near useless).

Therefore, at great expense to my available free time, I've composed a fairly thorough guide on how to execute an effective Team Mapping Project working around such limits, which you can read here:






[center]Tuxedo-Templar's Team Mapping How-To Guide[/center]






Keep in mind this is intended for the intermediate and above map maker. You may not understand all the terminologies, but I think I did a fairly decent job of outlining the main points understandably nonetheless.


So go ahead and give it a read, especially if you're interested in doing that one über project that you just don't think you'd ever be able to manage by yourself. Maybe it'll give you some ideas. wink.gif
Report, edit, etc...Posted by Dada on 2006-09-11 at 23:03:57
Me and a Friend are working on a map! i just might read this and get him to read this too. So far we are working together great and we both have the same ideas for the map (sort of) but altogether we are doing pretty good.

Added: First Comment yahoo.gif
Report, edit, etc...Posted by Sopris on 2006-09-11 at 23:45:18
Nice, I like this. I didn't know it was really needed, but gj. (basic comment)

2nd comment
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-12 at 06:45:55
Hey, it got on the news page. Sweet. GJ Tux.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-12 at 07:12:08
Kool. Glad you can help me/everyone with map-making the best you can. I appreciate it. smile.gif
Report, edit, etc...Posted by smasher25 on 2006-09-30 at 22:00:57
Heh I suck crap at triggers they are always buggy but the guide seems interesting I'll get to reading it.
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