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Staredit Network -> Ideas -> -=Some Scripts=-
Report, edit, etc...Posted by Dragoon-elf on 2006-09-11 at 20:56:59
So here is my idea that I am planning on putting into my Assassin RPG. I have played countless RPGs that are really boring unless in battle...which is not what I want in mine...

soooo......

I have been working on systems in the game that will make it fun to just walk around and explore without the whole out fighting enemies on the map crap...it is going to take all of my scripts ideas to run together for it to be a complete success....

I plan on having a random interface script with most of player 7's units....I am going to have it to where if you walk up to a Civilian one second he might say "How are you doing" and then the next second you walk up to him say something like "Why are you bothering me?" I think this may be entitled "unnecessary to others but I am willing to put the effort into the triggers to make it happen b/c I want this RPG to last and be fun...

I also plan on having a random chest script...where opening a chest gives you random items and depending on what type of chests enables certain rewards to come out...for example if you open a small chest in 1 second it may come out as 1 minor healing potion and 1 minor mana potion...but if you open it in another second it might come out as 1 minor healing potion and 1 rusty key....a whole sort of variety to keep the game fun...This also goes for Large Chest but with better items and such...

A random battle script with no enemies on the map which will make it for a lot more room and stuff to put and just walking around (in a battle zone) of course will have a chance to fight different enemy units with each script....the battle script will then be moved to a battle area where you can choose to either A) Attack B) Use Item C) Use Spell or D) Chance of Running Away....every area and zone have different varieties of enemies and they are all random...

Chances for critical hits and missed attacks during battle...of course this is self explanatory...if you go to choose attack during battle there will be a slight chance of miss and a slight chance of critical...I will also have items that may add a +5% chance of critical hit and such!!!!

Any questions, comments, or suggestions please post or pm me...I love to read, respond, and try out your ideas...so post away...

Thanks!!!!!
Report, edit, etc...Posted by Beardo on 2006-09-13 at 14:11:19
Minus the NPC dialogue, sounds like you want to do FnD all over again.

Personally, even though Ive played alot of FF, I dont find walking around an empty jungle then getting warped to an imaginary location thing very attractive.

Forcing players to be in a party w/ a TBC system like this is AWFUL. Make it so the players have option to go solo. This can be very complicated and take up lots of space, as you'll need 4 different battle areas (1 for each player)

That civ dialogue will take up a bunch of strings, unless you plan on reusing the messages. In which case, a simple trigger can accomplish that. Make sure it adds to the game though.. there's nothing more useless than 10 strings of text that show up for 3 seconds each and no one in the game ever uses.

And if you want to be able to add +5% to crit/whatever, be prepared to make a 20 sided dice (Or a 24 sided one). Instead of making separate dice for each player (which can really eat up your switches when you start getting past 8), have a queue system that gives each player that needs to do a dice check some kind of a counter (physical and DCs both work) so that you dont need to sit there for hours making 4 (or however many players you have in this map) copies of the same dice.
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