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Staredit Network -> Modding Assistance -> Odd freeze
Report, edit, etc...Posted by EzDay281 on 2006-09-12 at 04:03:03
Well, I started work on a new mod, and have immediately run into a problem.
For some reason, whenever I start a game, I freeze - my screen goes black ( though that may just be my monitor ) , I can't do anything, and my musicis still playing. When I remove the iscript.bin, it works fine.
Now, the odd thing is that it did this in a game which did not have any of the modified units/sprites. The only cause I can think of for this would be file corruption, but I doubt that ICE would corrupt my file three times in a row ( it would be my first at all ) , and when I re-open it in ICE I can find nothing out of the ordinary.
Though I'm not sure if this may be related, ICE starts acting unusually slowly whenever I highlight 'Place active overlay (images.dat) 421 at...' ( the Firebat's flame overlay, which I copied into the Zealot's animation ) -- as in, when I highlight it and try to hit the scroll arrows in the flame overlay's GRP preview, it takes several seconds for it to do anything.

I cannot attach the file, and the list of changes is rather long and I detest posting large amounts of informaiton that I know to be useless, so if anyone would like to see the file, contact me at AIM/MSN/Y!IM ( cCL Tempest, Vnknown_Being@Hotmail.com, Garbled_CF )

[EDIT]Oh, new info ( or would-be new, if I hadn't crashed last time I tried to post this in ) -- I also get a freeze a few seconds after hosting any game in melee. The freeze occurs when I'm in the lobby, before I start the game or even the briefing. I'm thinking it may have to do with the terrain then, since UMS, which doesn't freeze until game start, doesn't have the 'minimap preview' feature.[/EDIT]

If anyone wants to try to tell me to switch to IceCC, don't even bother.
Report, edit, etc...Posted by www.com.au on 2006-09-12 at 07:00:15
Hmm, did you change the amount of Psi, food, underling count at all?

I changed it so nothing provided or needed psi and that instantly crashed the game.
Report, edit, etc...Posted by Pyro-Fire on 2006-09-12 at 08:47:23
simple answer:

use icecc, not ice.

do that then either close this thread or post what your problem is.
Report, edit, etc...Posted by Ojan on 2006-09-12 at 11:56:31
You realize you are basically saying "I have a problem which I've double-checked three times, I know a potential reason, but I'm going to neglect that and use an unstable program anyway"?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-09-12 at 14:47:00
It sounds to me like you didn't include waits where needed in a building's script, or ICE removed them when it compiled the iscript.(I suggest you use IceCC, but I know you'll ignore me tongue.gif )
Report, edit, etc...Posted by coolpotatoes on 2006-09-12 at 16:12:39
I had this same freeze/crash problem but under different circumstances. Using memgraft whenever i closed the game this would happen to me. You can read more about it in this forum.
Report, edit, etc...Posted by EzDay281 on 2006-09-12 at 17:10:44
QUOTE
Hmm, did you change the amount of Psi, food, underling count at all?

As I stated, my mod works fine without my new iscript.bin, and crashes in any setup that includes the edited iscript, so as far as I can tell, it's something wrong with the iscript.

QUOTE
simple answer:

use icecc, not ice.

do that then either close this thread or post what your problem is.

Pay attention:

I use ICE, not IceCC.

Read the posts in a thread, then either go away because you don't have a post that will contribute anything or post something useful.

QUOTE
You realize you are basically saying "I have a problem which I've double-checked three times, I know a potential reason, but I'm going to neglect that and use an unstable program anyway"?

I'm basicaly saying that my mod is doing something for which the only explanation I can think of has been disproven, and will continue to use an unstable program anyway.

QUOTE
It sounds to me like you didn't include waits where needed in a building's script, or ICE removed them when it compiled the iscript.

My thanks to you for posting something that has the possibility of helping, but I didn't modify any building animations. I'll look at some possible culprits and see if they seem to be missing anything, though.

QUOTE
I had this same freeze/crash problem but under different circumstances. Using memgraft whenever i closed the game this would happen to me

That's because they're both freezes. tongue.gif The difference being that it's not my computer freezing, but Starcraft, which means taht I can ctrl+alt+del out of it still.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-09-12 at 20:08:54
Anything that loops without wait commands will crash Starcraft. Did you do anything like that?
Report, edit, etc...Posted by EzDay281 on 2006-09-13 at 00:00:29
QUOTE
Anything that loops without wait commands will crash Starcraft. Did you do anything like that?

I would like to point out that I was the one that explained that instance of freezing in this post , ironically to you. tongue.gif
Also, that would only matter if I actualy tried to make a unit run that script, which I explained I did not in "Now, the odd thing is that it did this in a game which did not have any of the modified units/sprites."
Oh ya, I forgot to edit my first post, mentioning that it also froze in the game lobby in melee games.

ADDITION:
ARG I'm such an idiot!
I accidentaly modified the generic idle script ( wait 125 ticks, goto offset 31162 ) so that it didn't have the wait 125 ticks.
So it was a loop freeze, though one I'd never expected or suspected. Bleh.
Though, I still don't know why this would crash Melee in game lobby and not UMS until game start, though I'm quite ready to blame the lack of briefings portraits in the maps I played and the Map Preview feature.
And... I don't care that it's a problem I'd never have experienced in IceCC. =\
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