Ok, I've been playing SC since Brood war, but never done any modding before. I'm into melee map making though so I figured a terrain mod would be perfect =P. But I really don't know where to start. I downloaded tile edit, but can't figure out how to extract the tilesets from WinMPQ (I think I have to do that in order to get the tilesets, not sure though). Also I've googled around a bit, but dosen't seem like many people like to do terrain mods (found a bit of info, but coulden't find one single terrain mod =P).
Ok so a few Problems/Questions...
First does anyone have a link to a good tutorial for tileedit, including extracting the tilesets, or a link to a beter program (seems like tile edit is the only one though). And don't tell me to google it becuase I have, and haven't been able to find anything that didn't seem to be written for somebody who already knows what they are doing.
Second I want to combine alot of the tilesets into 1 (probably use useless instalation as a base, so then other maps + super cool tile set ones will work). Any reasons to not do this (I think it would be better to just clear out everything in instalation, so then I can organize it better than just filling in the blank spots.
I've read a few things about the color pallete, but coulden't get a file for the palete so haven't been able to experiment with it. Can anyone give me more info on the pallete, also there could be a much better option than using instalation depending on the color pallete, but being able to run tile edited maps, and regular maps would be an advantage, and if I do that I could probably even get some people to use it =P. Also is it possible to edit the colors in the color pallete wihtout hardcoding? with simple hardcoding (I realize no hard coding is simple, but if it's maybe something where someone has already found where it is, or something that I could find with hours of searching =P.)
Also I want to make 3 buildable levels, I believe this is possible since many tilesets already have 3 levels, but the third isn't buildable (snow, high snow, high outpost). Does the tileset have anything to do with the number of levels avaliable? Is it possible to get more than 3 levels? (I don't really care to much about more than 3 though, as that would be using up a ton of tiles just for something very trivial, a good amount of low ground and high ground tiles + a small number of 3rd level ones would be just fine IMO).
Doodads? I asume these are editable just haven't figured out how yet, not really a big worry right now. If I get the tiles done first then I can work on doodads, also some will be built into the tileset (like bridges, cliff things, etc...).
A huge worry of mine is room in the tileset, I'm asuming that when I open up the terrain pallete in SCMDraft that all the black squares are unique, and that each can be edited. I'm really hoping there are more than that though, if there aren't I still think that I can manage placing everything I want in the space avaliable (but it will be dificult, and I'll have to make some tough cuts). Are there more blank squares then the terrain pallete would have me beleive? Does further modding/simple hardcoding give me a chance to add in more blank tiles?
If there are less tiles then SCMDraft terrain pallete would have me beleive then this project might be scrapped really fast. I really want to make this a decent mod, adding in a few simple things and then having to stop will just make it so I never finish =P. If I am limited to the amount that the terrain pallete would have me believe I don't have to add EVERY tileset, I can cut stuff that isn't used to much like rocky ground and mud to less tiles (but still make it enough so that all mud/rocky ground dosen't look the same =P, I can worry more about this later).
And lastly I believe that I would have to make my own editor to be able to build maps with this. Not a big deal right now though, if I actualy got this project to the point where I would need to build an ediotr I would be happy to do it myself (I know C# and C++ and I think I have an understanding on how map files are edited/saved, and if not I can learn).
Also some things that I plan to add...
Backwards ramps is the biggest one, this is the whole reason I got this idea, the current ramps suck. Also more ramp options like a bridge/ramp combination, wide/narrow/long/short ramps. Eliminating complicated terrain work.
Some (not much) Square terrain, cliffs will be the big one, many many times as a map maker things would have just been simplier if I could just make a straight horrizontal/vertical pathway instead of having to do it all zig zag =P. But I don't plan on putting to much into this becuase starcraft was meant for isometric, and it looks best that way.
More blends, for example snow could go striaght into grass, or straight into dirt, or staright to twilight (always wanted to have snow on twilight =P).
A few things with minerals. One of the biggest that I'm hoping that I can do is make a mineral walls that can't be passed through unless they are mined (I realize this can be done with just stacking minerals, but it looks bad that way). Also I hope to make a few smaller patches so that cleaner mineral fields can be made. I realize that this isn't part of the terrain, but just something I want to do, don't know if it is possible to add extra patches though (is it possible to take an unused unit and turn it into a mineral patch?). Depending on how many extra I'll be able to add I could also add colors, other designs, etc...
Sorry for the long post, hopefully someone takes the time to read it =P. I am hopeing that I can actualy get this done, maybe get a few people using it, hell could even get a few people to make maps for it =P (Thinking ahead of myself though
). Any other ideas for things to add for terrain would be great, the main thing I'm focusing on is being able to do new things with map making. Any other ideas are welcome.
Also I'll be doing my own drawings for alot of these in photoshop using the pen tool (Still trying to master it though =P).