the only changes ive done is to the dragoon but icecc doesnt want to compile the text to a bin file so i might of written something wrong or something along those lines here is my work:
CODE
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 122 Dragoon (protoss\dragoon.grp)
.headerstart
IsId 153
Type 21
Init DragoonInit
Death DragoonDeath
GndAttkInit DragoonGndAttkInit
AirAttkInit DragoonGndAttkInit
SpAbility1 DragoonSpAbility1
GndAttkRpt DragoonGndAttkRpt
AirAttkRpt DragoonGndAttkRpt
SpAbility2 [NONE]
GndAttkToIdle DragoonGndAttkToIdle
AirAttkToIdle DragoonGndAttkToIdle
SpAbility3 [NONE]
Walking DragoonWalking
Other DragoonOther
BurrowInit [NONE]
ConstrctHarvst [NONE]
IsWorking [NONE]
Landing [NONE]
LiftOff [NONE]
Unknown18 [NONE]
Unknown19 [NONE]
Unknown20 [NONE]
Unknown21 DragoonUnknown21
.headerend
# ----------------------------------------------------------------------------- #
DragoonInit:
imgul 123 0 0 # DragoonShad (protoss\pdrShad.grp)
DragoonOther:
playfram 0x00 # frame set 0
waitrand 1 3
local226:
playfram 0x11 # frame set 1
wait 2
playfram 0x22 # frame set 2
wait 2
playfram 0x33 # frame set 3
wait 2
playfram 0x44 # frame set 4
wait 2
playfram 0x55 # frame set 5
wait 2
playfram 0x66 # frame set 6
wait 2
playfram 0x77 # frame set 7
wait 2
playfram 0x00 # frame set 0
wait 2
goto local226
DragoonDeath:
playsnd 493 # Protoss\DRAGOON\PDrDth00.WAV
playframno 0
playfram 0x198 # frame set 24
wait 2
playfram 0x199 # frame set 24
wait 2
playfram 0x19a # frame set 24
wait 2
playfram 0x19b # frame set 24
wait 2
playfram 0x19c # frame set 24
wait 2
playfram 0x19d # frame set 24
wait 2
playfram 0x19e # frame set 24
wait 2
sprul11 192 0 0 # DragoonDeath (protoss\pdrDeath.grp)
wait 1
end
DragoonGndAttkInit:
playfram 0x110 # frame set 16
wait 1
playfram 0x121 # frame set 17
wait 1
playfram 0x132 # frame set 18
wait 1
playfram 0x143 # frame set 19
wait 1
playfram 0x154 # frame set 20
wait 1
playfram 0x165 # frame set 21
wait 1
DragoonGndAttkRpt:
playfram 0x176 # frame set 22
wait 1
playfram 0x187 # frame set 23
wait 1
attackwith 1
playfram 0x176 # frame set 22
wait 1
playfram 0x165 # frame set 21
gotorepeatattk
ignorerest
DragoonSpAbility1:
tmprmgraphicstart
move 4
wait 1
playfram 0x88 # frame set 8
move 6
wait 1
playfram 0x99 # frame set 9
move 8
wait 1
playfram 0xaa # frame set 10
move 8
wait 1
playfram 0xbb # frame set 11
move 2
wait 1
playfram 0xcc # frame set 12
move 2
wait 1
playfram 0xdd # frame set 13
move 6
wait 1
playfram 0xee # frame set 14
move 6
wait 1
playfram 0xff # frame set 15
goto DragoonWalking
DragoonGndAttkToIdle:
wait 1
playfram 0x154 # frame set 20
wait 1
playfram 0x143 # frame set 19
wait 1
playfram 0x132 # frame set 18
wait 1
playfram 0x121 # frame set 17
wait 1
playfram 0x110 # frame set 16
goto DragoonOther
DragoonWalking:
__1e_condjmp 2 DragoonSpAbility1
tmprmgraphicend
move 4
wait 1
playfram 0x88 # frame set 8
move 6
wait 1
playfram 0x99 # frame set 9
move 8
wait 1
playfram 0xaa # frame set 10
move 8
wait 1
playfram 0xbb # frame set 11
move 2
wait 1
playfram 0xcc # frame set 12
move 2
wait 1
playfram 0xdd # frame set 13
move 6
wait 1
playfram 0xee # frame set 14
move 6
wait 1
playfram 0xff # frame set 15
goto DragoonWalking
DragoonUnknown21:
imgol 125 0 0 # Unknown125 (protoss\dragoon.grp)
goto local227
local227:
wait 125
goto local227
the only things changed in here are that i added DragoonSpAbility1 so it has one i gave it the script under DragoonSpAbility1 and i changed DragoonWalking so it would include the random go to offset thing