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Staredit Network -> UMS Production -> An Open RPG
Report, edit, etc...Posted by Beardo on 2006-09-15 at 05:23:55
I will make this more thorough in the future. In the meantime, read what I have written so far and check out the attached demo.

QUOTE

An Open RPG


This RPG will be an accurate simulation of MMORPGs like EverQuest, and World of Warcraft. Though many ideas/concepts will be borrowed, names/terrain/storyline/terrain and most skills/spells will be original.




Specifications


-Players
• Four (4)

-Map tileset
• Ice

-Map size
• 256x256



Storyline / Introduction

At the moment, this is undecided. Although players will be able to choose to focus solely on character advancement, a storyline may be followed.




Features


-Player Interface
Maximum of four players.

-What's new in your map that others have not done before?
• Unique spell system (Explained down below*)
• Hero feats*
• Innovative abilities
• Player parties



Details

Heros
• Rogue; (Descriptions soon to come; names are subject to change)
• Warrior
• Sorcerer
• Druid

S P E L L  S Y S T E M
If you've ever played EverQuest, this spell system will seem very familiar to you.

If you haven't try to bear with me.

Spells are typically bought at guilds (Some spells can be aquired through quests). 1.) Once a spell is bought, it is added to your spellbook.
2.) To use a spell, it has to be memorized. To memorize a spell, players make one of 11 protoss units @ their RoboticsFaciility/Starport/Gateway. Each unit represents a different spell within the spellbook. The player may view the contents of his spellbook at any time.
3.) After a unit is made, the player must select which spell slot he/she wants to memorize it to.

SPELL SLOTS

There are 7 spell slots in all (In the demo, spell slot 1 is the only one operational).
Each spell slot is represted by a rectagular peice of terrain & a civ for each player.

4.) Once a spell is memorized to a spell slot, it can be casted by moving the civillian in the corresponding spell slot to the snow. Spell slots can be reassigned by memorizing another spell over them.

When a civ is moved to the snow, the spell begins to cast.

NOTE: Some spells (Like the druids 'Minor Healing' spell) are targeted to certain players. In which case, the player must select which player he wants to cast it on by creating a unit @ a gateway (it would look like Move civ > Create Unit @ Gateway AKA Target Player 1,2,3 etc.., Spell is cast)

NOTE*: The entire system can be hotkeyed, and spells can be cast seemlessly without looking away from your hero.


CASTING TIME

Each spell has a 'cast time', that is, a period of time between the moving of the civ, and the actual casting of the spell. Each spell has a unique cast time.

Casting time will be able to be improved by feats later in the game (See below)

INTERRUPTION
• Spells have a 87.5% (12.5% chance to succed) (This percentage can be lowered via feats) chance to be interrupted if the player is moving during the casting time of the spell.
• When a spell is interrupted, it consumes no mana.

MANA REGEN
• Mana is periodically regenerated as long as you're standing still.
• Mana regeneration can be increased based on: level, skills/spells (periodic), or feats


PARTIES
Players may choose to form party. When a player is in a party he or she shares XP/Gold when they're in radius w/ the party leader.
• A player may leave a party at anytime.
• Any player who isnt in a party can invite another player if they are non partied.
• The leader of a party may kick any player out of the party, as well as invite newplayers

SPAWNS
• Creature spawns will be one of X random spawn combinations. The spawn is then refreshed every Y seconds and a randomized combination of monsters is created.
• Certain creatures have a small % to spawn. These creatures will commonly be used for quests and may be significantly stronger than other creatures in the area.

EXPERIENCE
• Players get XP and gold when they kill NPCs. They are notified onscreen of their XP and $ gain and played a sound whenever they get a kill.
•[As noted above] XP is shared with party members if you're in radius with the party leader. The person who gets the kill gets a very slight bonus.

LEVELING
• When a player levels, he/she gets a # of gas. Gas is required for:
1.) Upgrades
2.) Feats
3.) Certain high-leveled spells

(A limited number of gas can be purchased from class trainers per level.)

Maximum HP and Mana are also increased.

FEATS
A feat is a passive effect that affects a heros spell casting.

Some examples are
• Spell intteruption %
• Spell/skill mana consumption
• Spell/skill range
• Specific skill attributes

Feats are purchased with gas (Skill Points) and gold. Each feat will have a required level, and most feats will have prerequisite feats that must be obtained first.


SKILLS/SPELLS
(Coming soon)

DEATH
(Coming soon)



DEMO


The demo is attached.

=================================================
NOTES
=================================================
(9/15; 1st Demo):
• All the classes have 1 skill each except the warrior (Check back for updates.)
• Alot of functions are inactive as of now. Many are noted in-game
• Plenty of units remain unamed.
• Death hasn't been triggered yet, remake if you die.
• Hero descrptions in the intro do not work. The rogues is going to be rewritten.



Made with Production Template (keep this link to help propagate this template or you get smitten!)


In the demo..
• If youre a DRUID or SORCERER, you buy your spells @ the library
• If youre a ROGUE you buy your skills @ the merchant's hall

Demo Info
• Switches in map only used for dice.
• In production since around August 27.
• /w me on USWest to get in on testing of the latest version.
Report, edit, etc...Posted by UBCS on 2006-09-15 at 19:42:53
Along with the demo you should post some screenshots.
Report, edit, etc...Posted by Heegu on 2006-09-16 at 04:18:30
Just played it and it looks pretty promising! I luv the wavs..
Report, edit, etc...Posted by Moogle on 2006-09-16 at 05:30:22
Cant wait for full version, this looks sweet goodjob.
Report, edit, etc...Posted by DooM77 on 2006-09-16 at 14:24:12
It seems it will be a really good map. Very nice interfeace and a great complexity.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-16 at 18:01:58
It does seem like a good map, and is the name really "An Open RPG"?
Report, edit, etc...Posted by Beardo on 2006-09-16 at 19:42:38
QUOTE(UBCS @ Sep 15 2006, 03:42 PM)
Along with the demo you should post some screenshots.
[right][snapback]561274[/snapback][/right]


Will do.

QUOTE(Zell.Dincht @ Sep 16 2006, 02:01 PM)
It does seem like a good map, and is the name really "An Open RPG"?
[right][snapback]561962[/snapback][/right]


Thanks, and no smile.gif I'll think of a name soon enough.
Report, edit, etc...Posted by Stilth on 2006-09-17 at 16:58:37
yay an other beardo map, always enjoyable, looking forward to it
Report, edit, etc...Posted by Lyon on 2006-09-17 at 17:24:57
Just played it...for having no name it does look pretty good!
Report, edit, etc...Posted by Beardo on 2006-09-20 at 21:25:02
Thanks for all the support guys..

Been making some various changes to hero stats. Changed the unit for sorc from FB to HT ( by popular demand sad.gif ), and been making the party system more solid (there's currently alot of bugs, particularlly text not displaying when it's not supposed to).

I've already got a good amount of testers, but if anyone want's to help out throw me a whisper on USWest and I'll try and include you.

Ill get those screenshots soon enough, too.



ADDITION:
Production on this map has been canceled. Please close this thread.
Report, edit, etc...Posted by Desperado on 2006-09-20 at 21:59:23
QUOTE
Production on this map has been canceled. Please close this thread.


That was fast.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-20 at 22:49:06
QUOTE(Beardo @ Sep 20 2006, 07:24 PM)
Production on this map has been canceled. Please close this thread.
[right][snapback]562883[/snapback][/right]

Why has it been canceled?
Report, edit, etc...Posted by DooM77 on 2006-09-23 at 15:00:26
Noo! cry.gif Beardo plz don't cancel it. It could be a great map. What a pity ;/. Plz consider it one more time...
Report, edit, etc...Posted by Zell.Dincht on 2006-09-23 at 23:53:59
I actually liked this map, too bad its canceled sad.gif I hope you change your mind on canceling production.
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