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Staredit Network -> UMS Assistance -> Triggers Not Availible?
Report, edit, etc...Posted by nooblark on 2004-08-05 at 02:44:26
im making a tournament map just the the other one.. but alot of improvments to its flaws..

k im using starforge and i need to move all units except:workers,buuildings from point a to point b.. i have no idea how to move them all w/o getting those 2 in starforge.. and while im posting..

is there a way to open maps in scxe so that it won't delete my stuff that are stacked directly on top?

and last but not least.. i need some1 who knows how to unprotect maps pm me and explain what functions i will have and how to do it.. (i keep forgetting to back my maps up and im wasting time remaking them)

ty
-noob
Report, edit, etc...Posted by StealthyDeath on 2004-08-05 at 03:30:45
QUOTE(nooblark @ Aug 4 2004, 11:44 PM)
im making a tournament map just the the other one.. but alot of improvments to its flaws..

k im using starforge and i need to move all units except:workers,buuildings from point a to point b.. i have no idea how to move them all w/o getting those 2 in starforge.. and while im posting..

If you're talking about moving one unit to another location, just use the 'Move Unit' trigger.

QUOTE
is there a way to open maps in scxe so that it won't delete my stuff that are stacked directly on top?

No.

QUOTE
and last but not least.. i need some1 who knows how to unprotect maps pm me and explain what functions i will have and how to do it.. (i keep forgetting to back my maps up and im wasting time remaking them)

No one will do it for you, so don't bother.
Report, edit, etc...Posted by Clokr_ on 2004-08-05 at 07:25:20
QUOTE(nooblark @ Aug 5 2004, 01:44 AM)
im making a tournament map just the the other one.. but alot of improvments to its flaws..

k im using starforge and i need to move all units except:workers,buuildings from point a to point b.. i have no idea how to move them all w/o getting those 2 in starforge.. and while im posting..

The only thing that you can do is add a lot of Move Unit actions, with all the units that you want to move. There is another thing that you can do: give that units to another player, move the units for the old player and give the units back to the old player.

QUOTE
is there a way to open maps in scxe so that it won't delete my stuff that are stacked directly on top?

No, but you can export the units using SCMIE (in the downloads section), work in SCXE and reimport them again.

QUOTE
and last but not least.. i need some1 who knows how to unprotect maps pm me and explain what functions i will have and how to do it.. (i keep forgetting to back my maps up and im wasting time remaking them)

Just backup your maps next time wink.gif
Report, edit, etc...Posted by nooblark on 2004-08-05 at 14:50:20
ok, i figure it out.. i read everything under the long list and there was one for buildings and men.. but now im stuck again..

i made it so if player 1 and 2 are fighting, then player 2 loses all his stuff switch 2 is set (not exact stuff)
then i got it so if switch 2 is set then it will move player 1's flag (down the brackets)

but i can't figure out what triggers to use if player 2 wasn't there and player 1 flag needed to move down (+1 in the game)

ty
-noob
Report, edit, etc...Posted by Surtur on 2004-08-05 at 15:42:52
QUOTE
k im using starforge and i need to move all units except:workers,buuildings from point a to point b..


Have fun with this... make a trigger for every units BUT them
Possibly use a never trigger... didn't work before when I tried it.

You'll probably want to use a counter to tell the game what players are fighting. There shouldn't be need for a switch to tell that Player 2 loses his units.
Report, edit, etc...Posted by Vibrator on 2004-08-05 at 16:09:05
QUOTE(nooblark @ Aug 5 2004, 01:50 PM)
i made it so if player 1 and 2 are fighting, then player 2 loses all his stuff switch 2 is set (not exact stuff)
then i got it so if switch 2 is set then it will move player 1's flag (down the brackets)

but i can't figure out what triggers to use if player 2 wasn't there and player 1 flag needed to move down (+1 in the game)

You can set a switch if player 1 and 2 are fighting eachother.

If that switch is set and player 2 brings 0 units to anywhere then move up player 1's flag.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-05 at 22:23:13
... you dont use switchs.
if p2 loses all men, remove all units for p2

if only 1 flag (battling marker) at 'location of the where the 2 flags were' move units at that location to a 'finished battling'

at least 2 units at 'before battle', move 2 at 'before battle' to 'battle'

at most 1 unit at 'before battle', move all units at 'finished battling' to 'before battle'

this way you get a loop until only 1 player remains
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-06 at 02:43:11
QUOTE(nooblark @ Aug 5 2004, 01:44 AM)
and last but not least.. i need some1 who knows how to unprotect maps pm me and explain what functions i will have and how to do it.. (i keep forgetting to back my maps up and im wasting time remaking them

I proboly shouldn't say this but, your an idiot.

How the hell do you "forget" to back up your map. You don't actually back the map up you just save it as a differant name when you protect it. Its not anymore diffcult than that. And as some other people said i doubt you will get help unprotecting maps, it is highly disapproved activity here.

Surtur: The never condition only disables a trigger. It is in no way a way to stop events from happening.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-06 at 13:32:49
QUOTE
k im using starforge and i need to move all units except:workers,buuildings from point a to point b..


It's actually quite simple because its only workers you dont want to move.

The Triggers:

CONDTIONS:
-time to move units

ACTIONS:
-give all Zerg Drone at point a for Player x to Player 8 (neutral player)
-give all Terran SCV at point a for Player x to Player 8 (neutral player)
-give all Protoss Probe at point a for Player x to Player 8 (neutral player)
-Move all Men for Player x at point a to point b
-Give all Zerg Drone at point a to Player x
-Give all Terran SCV at point a to Player x
-Give all Protoss Probe at point a to Player x

One trigger for each player you want units moved for, hence that player is player X.
Report, edit, etc...Posted by Deathknight on 2004-08-06 at 13:44:25
How to unprotect maps.
^-- If that link doesn't work, tell me.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-06 at 13:47:37
Um, That link doesnt work.

"Error 404, file not found."

EDIT> Cheeze wtf is the pint of the post. spam.gif
Report, edit, etc...Posted by CheeZe on 2004-08-06 at 13:48:51
dude, that doesn't work, wtf?! ranting.gif

just kidding!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-06 at 23:12:53
Actually the MapMapmaking Tricks and Help Archives has a section on Unprotecting maps, check it out.
http://www.staredit.net/?showtopic=1885#topic13
Report, edit, etc...Posted by nooblark on 2004-08-06 at 23:48:45
i don't get what you guys are saying with the counter thingies.. im saying if p2 is not in the game, then the triggers for him won't work..

deathknight, your a censored.gif .. go grow up and stop trying to send porn through your links.. if you were half as mature as you want to be you would grow a censored.gif so you don't need to use that, ez ass noob
Report, edit, etc...Posted by Screwed on 2004-08-07 at 06:53:01
QUOTE(nooblark @ Aug 6 2004, 10:48 PM)
deathknight, your a  censored.gif .. go grow up and stop trying to send porn through your links.. if you were half as mature as you want to be you would grow a  censored.gif  so you don't need to use that, ez ass noob

How do you know it's porn? (maybe you have the same URL website as that link so u no tongue.gif )

Hope you noticed SEN is a website with no tolerance of unprotecting and hacking happy.gif

Quoted From Nooblark
QUOTE
i don't get what you guys are saying with the counter thingies.. im saying if p2 is not in the game, then the triggers for him won't work..

dwfirebolt99 explained it. I didn't really get your tournament thing but what he is saying is when a player loses (the condition is satisfied) you remove all units for the player who lost, therefore you will remove the "loser"'s flag. Then when only one flag is at the location where you want the battlers' flags to move to, you know someone has lost so you set another trigger to move 1 other flag to that location so the next round starts. Do this loop until there is only 1 flag left. (you don't need switches). If you want to prevent one person from always being in the arena, move the flag of the winner from the last battle to somwhere else and move 2 new flags in the waiting location to the centre and move the the previous round's winners flag back to the waiting location. If there is only 2 players left, set a trigger to move all flags from anywhere to the battle location.

I know this is totally confusing.. just read dwfirebolt99's post and hopefully u'll get it soon. I mite edit this to generate more clarity.

P.S. That was pretty stupid of you = =" to not make a back up of your map.. sorri that i have to say it.. but make sure u do next time. We don't even know if u made the map or not, anywayz... as someone said before = =" no one will unprotect maps for u.
Report, edit, etc...Posted by Clokr_ on 2004-08-07 at 07:04:19
QUOTE(nooblark @ Aug 6 2004, 10:48 PM)
i don't get what you guys are saying with the counter thingies.. im saying if p2 is not in the game, then the triggers for him won't work..

deathknight, your a  censored.gif .. go grow up and stop trying to send porn through your links.. if you were half as mature as you want to be you would grow a  censored.gif  so you don't need to use that, ez ass noob

Be careful with what you say to SEN members, I could warn you for that.

Also dk, I'll warn you too if you post a working link with porn. Porn is not allowed in SEN.
Report, edit, etc...Posted by nooblark on 2004-08-08 at 11:40:55
k, gimme 1 min and ill post a picture of the map..

and i know about the protecting thing.. i feel as stupid as i am for not making backups

and here is something(attaching as attachment for 56kers) this is want my firewall picked that link up as, so i disabled it thinking maybe an ad or something had vote on 1-10 how pretty some chick was.. and it was a bunch of naked people.. which i beleive is known as porn..lmao
sorry for it being small.. i shrunk it to get size down
Report, edit, etc...Posted by .Coko[CK] on 2004-08-08 at 11:53:44
Really? For me it just went, umm, your computer just crashed, and then it did.

Anyhow, can you re-write everything you want us to do for you, in good english and without mistakes, and then proof-read it so that you can read it, and then get your mother to check it for you, and then send it, and then when we explain things take the time to think about what we are saying and give it a try, or even look at the Blizzard Website for help on some of the features we name, or even on this website.

Thanks a lot.
ty
- not noob
Report, edit, etc...Posted by nooblark on 2004-08-08 at 12:02:43
here is a pic of the map.. stupid scm2jpeg thingy got interupted so its only half the map (bottom half don't matter anways)

now this is how i made it work..

if player 1 and 2 are both in the game and have flags at thier spots.. then they fight.. the winner is determined by who had units but then has 0.. then the winner is determined and his flag moves down the bracket.. my thing is.. if there aint a person (p2) how do i get p1 flags to move?

helpsmilie.gif

ty
-noob
Report, edit, etc...Posted by CheeZe on 2004-08-08 at 13:34:23
umm...check to see if that player is in the game. if he is not in the game, the player 1 automatically wins by default.

p1Flag p2Flag p3Flag p4Flag
[ok i had this cool tournament bar thing here, but it's messed up when I post so blah]

have it like that at the beginning. if there is no flag there, then that player is not in the game and have the other player it would face move up automatically.that way, only the players that are in the game will face each other no matter what.
Report, edit, etc...Posted by Chill on 2004-08-08 at 14:28:02
Dude couldnt he just make a trigger that kills/removes all of the buildings/workers on the map for all players when the timer hits 0? I'm just assuming that its like that other map where you have 15 minutes to build and then the players fight eachother 1v1 untill one is left.
Report, edit, etc...Posted by nooblark on 2004-08-09 at 12:39:20
yes it is like that, but better because it has brackets.. and in the other one they fight in a order. just dun know it..

and i want to do the thing where if the player aint in the game then it moves it by defualt.. but i got no idea what trigger to use
Report, edit, etc...Posted by CheeZe on 2004-08-09 at 12:41:59
why is it people ignore me?

put a flag there for each player

player x brings 0 flags to location

the opposing player wins by default. i don't know what triggers you would use for this but I would go for switchs.
Report, edit, etc...Posted by Vibrator on 2004-08-09 at 12:48:05
I posted about switches on the last page! It should work fine.

Cept change anywhere to the location on the arena.
Report, edit, etc...Posted by nooblark on 2004-08-10 at 00:18:28
u guys aint undertsanding.. i tried that techniquye, but if no1 is in the game for that player then the trigger don't execute!
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