ok its like this, make the shuttle were it should be at, make 1 diferent unit for each spell/ability that you want and change thoughs units to the name of spell, then make a trig that makes thoughs units enter the transport. then make in the same trig a switch to be cleard, then a trig that when the switch is cleard, that when you drop a unit out of transport it goes to a location only affecting ground units and they re enter transport right away and the spell is activated. youll need hyper trigs for this, here.
| Trigger |
| Description: |
| enter transport |
|
| Players: |
| ¤ player |
| Conditions: |
| ¤ player commands at least 1 Spell Caster(transport) |
| Actions: |
¤ run AI script, enter transport at Spells
|
¤ clear switch spells
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| casting spells |
|
| Players: |
| ¤ player |
| Conditions: |
¤ player brings at least 1 Invincible units for 30 secs. to cast spell
|
| ¤ switch spells is cleared |
| Actions: |
¤ set countdown timer 30 game seconds
|
¤ set switch invincible spell
|
| ¤ preserve trigger |
| Trigger |
| Description: |
| invincible units |
|
| Players: |
| ¤ player |
| Conditions: |
| ¤ switch invincible spell is set |
| Actions: |
¤ set invinciblity for all any unit for player
|
| ¤ preserve trigger |
| Trigger |
| Description: |
| stop incivible units |
|
| Players: |
| ¤ player |
| Conditions: |
¤ countdown timer is at ecatly 0
|
| ¤ switch invible units is set |
| Actions: |
¤ disable invinciblity for all any unit for player
|
¤ clear switch invincible units
|
| ¤ preserve trigger |
there ya go, kinda long, but its an exaple.