Staredit Network

Staredit Network -> UMS Assistance -> Doodad State (no Pylon)
Report, edit, etc...Posted by Montgomery on 2004-08-05 at 11:55:59
Ok, I want it so that when someone brings a Photon Cannon or Robotics Facility to somewhere, it activates the doodad state at that place (centres location) and basically does the no pylon thing. But this hasn't been working for me. Could someone help me out?
Report, edit, etc...Posted by Stereo on 2004-08-05 at 12:20:47
Can they have more than one of either of those buildings? It will only center on the top leftest one.
Report, edit, etc...Posted by Sama- on 2004-08-05 at 13:35:41
Players: Player 1

Conditions: 'Player 1' Brings 'at least, at most, exactly' '1,2,3 ect' 'robotics factory' to 'anywhere.'

Actions: Center location 'Activate' on 'robotics factory' owned by 'player 1.'
Preserve Trigger (incase building is destroyed and must be rebuilt

of course their is a fundamental problem with this... and that is that you can only have 1 robotics factory.... unless instead of having the location say..... 2x2 or 3x3 u have it 7x7 althuough make sure you only disable buildings, although on the other hand you can have it disable all buildings (except nexus) everywhere such as

Players: All Players

Conditions: Always

Actions: Activate Doodad State for 'Robitics Factory' for 'all players'
Actions: Activate Doodad State for 'Stargate' for 'all players'
Actions: Activate Doodad State for 'WarpGate' for 'all players'
Actions: Activate Doodad State for 'Photon Cannon' for 'all players'
Actions: Activate Doodad State for 'Starforge' for 'all players'

ect, ect, ect, ect.
Report, edit, etc...Posted by Stereo on 2004-08-05 at 20:41:05
I'm pretty sure it will only disable 1 of the units doing that, though I haven't tried on buildings. But with beacons you have to do each seperately.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-05 at 22:19:04
make sure you preserve trigger for the enabling of the doodad state because i did it too w/o preserve and it doesnt work so make each location individual for each building
Report, edit, etc...Posted by Sama- on 2004-08-06 at 03:17:13
yea but im still pretty sure that my way will work.. as long as you dont have multiples of the same thing.... o well i cant test it but im just hypothesizing here... anyway i hope i was off assistants and rate me if i was
Report, edit, etc...Posted by SMILE on 2004-08-06 at 03:45:56
You need 'Hyper Tiggers' and just enable doodad State, but I think there is could be some glitches.
Report, edit, etc...Posted by Montgomery on 2004-08-06 at 13:21:33
Yeah, I made sure to use preserve trigger. I'll try the "All Players, Anywhere" format. Thanks!
Next Page (1)