| Trigger |
| Description: |
| Experience |
| Conditions: |
| ¤ Current Player has x kill score. |
| ¤ Switch 1 is cleared. |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Convert kill score to minerals. |
| Trigger |
| Description: |
| Level up! |
| Conditions: |
| ¤ Current Player has 10k minerals. |
| ¤ Switch 1 is cleared. |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Set switch 1. |
| ¤ Display text "Level Up! Go upgrade. -Minimum minerals increased to 200". |
| ¤ Add 1 deaths of Level. |
| Trigger |
| Description: |
| Anti-Mineral Max |
| Conditions: |
| ¤ Current Player has more than 10k minerals. |
| ¤ Switch 1 is set. |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Convert excess minerals to gas. |
| Trigger |
| Description: |
| Temporary Experience |
| Conditions: |
| ¤ Current Player has x kill score. |
| ¤ Switch 1 is set. |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Convert kill score to gas. |
| Trigger |
| Description: |
| Start a new level |
| Conditions: |
| ¤ Switch 1 is set. |
| ¤ Current Player has exactly 1 Level. |
| ¤ Current Player has at most 199 minerals. |
| Actions: |
| ¤ Clear Switch 1. |
| ¤ Set minerals to 200. |
| ¤ Convert Gas to minerals. |
| ¤ Display text "You have successfully upgraded.". |
| Trigger |
| Description: |
| level 1 => 2 |
| Conditions: |
| ¤ mins >= 3000 |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 3000 mins |
| ¤ add 1 gas |
| Trigger |
| Description: |
| level 2 => 3 |
| Conditions: |
| ¤ mins >= 2000 |
| ¤ deaths exactly 1 |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 2000 mins |
| ¤ add 1 gas |
| Trigger |
| Description: |
| level 3 => 4 |
| Conditions: |
| ¤ mins >= 1000 |
| ¤ deaths exactly 2 |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 1000 mins |
| ¤ add 1 gas |
| Trigger |
| Description: |
| level 1 => 2 |
| Conditions: |
| ¤ mins >= 3000 |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 3000 mins |
| ¤ add 1 gas |
| Trigger |
| Description: |
| level 2 => 3 |
| Conditions: |
| ¤ mins >= 2000 |
| ¤ deaths exactly 1 |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 2000 mins |
| ¤ add 1 gas |
| Trigger |
| Description: |
| level 3 => 4 |
| Conditions: |
| ¤ mins >= 1000 |
| ¤ deaths exactly 2 |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 1000 mins |
| ¤ add 1 gas |
| Trigger |
| Description: |
| "Do you want to upgrade?" |
| Conditions: |
| ¤ w/e |
| ¤ Switch is set |
| Actions: |
| ¤ set switch |
| Trigger |
| Description: |
| level 1 => 2 |
| Conditions: |
| ¤ mins >= 3000 |
| ¤ Switch is set |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 3000 mins |
| ¤ add 1 gas |
| ¤ clear switch |
| Trigger |
| Description: |
| level 2 => 3 |
| Conditions: |
| ¤ mins >= 2000 |
| ¤ deaths exactly 1 |
| ¤ Switch is set |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 2000 mins |
| ¤ add 1 gas |
| ¤ clear switch |
| Trigger |
| Description: |
| level 3 => 4 |
| Conditions: |
| ¤ mins >= 1000 |
| ¤ deaths exactly 2 |
| ¤ Switch is set |
| Actions: |
| ¤ increase DC by 1 |
| ¤ subtract 1000 mins |
| ¤ add 1 gas |
| ¤ clear switch |
| Trigger |
| Description: |
| Clear upgrade status |
| Conditions: |
| ¤ Switch is set |
| Actions: |
| ¤ clear switch |
| Trigger |
| Description: |
| Degenerative Level Up System: Level up! |
| Conditions: |
| ¤ Current player kill score is 10k. |
| ¤ Switch 1 is cleared. |
| ¤ Current player has at most 99 DC1 deaths. |
| ¤ Current player has at most 0 DC2 deaths. |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Set kill score to 0. |
| ¤ Add 1 mineral. |
| ¤ Add 1 DC1 death. |
| ¤ Set switch 1. |
| ¤ Display text "Congratulations! You have leveled up." |
| Trigger |
| Description: |
| Minimum Experience Initialization |
| Conditions: |
| ¤ Switch 1 is set. |
| ¤ Current player has at least 1 DC1 deaths. |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Subtract 1 DC1 death. |
| ¤ Add 1 DC2 death. |
| ¤ Add 100 kill score. |
| Trigger |
| Description: |
| Minimum Experience End |
| Conditions: |
| ¤ Switch 1 is set. |
| ¤ Current player has at most 0 DC1 deaths. |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Clear Switch 1. |
| Trigger |
| Description: |
| Minimum Level Initialization |
| Conditions: |
| ¤ Switch 1 is cleared. |
| ¤ Current player has at least 1 DC2 deaths |
| Actions: |
| ¤ Preserve trigger. |
| ¤ Subtract 1 DC2 death. |
| ¤ Add 1 DC1 death. |