Staredit Network

Staredit Network -> Mod Production & Showcase -> Tempest Replay!
Report, edit, etc...Posted by EzDay281 on 2006-09-24 at 14:53:04
Look here! Now!

1.14 compatible.
Compatible with most/all UMS maps.
Protoss computers *should* work -- last test demonstrated that, if slow, they do build units and attack.

For info on current or new versions, please see linked thread.

Note: If you downloaded Tempest Replay.zip, and not Tempest Replay 01.zip, please redownload. The old one contains a very large crash that should now be fixed.
EDIT2: Make that Tempest Replay 02.zip.
Report, edit, etc...Posted by WoAHorde2 on 2006-09-24 at 15:01:40
This looks fun Ezday!So was it just a Datedit/Ice mod?Or did you add other stuffs like new GRPs or TBL editing?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-24 at 15:01:50
From what I've seen, its a nice mod. I'll have to try out the full version soon! biggrin.gif
Report, edit, etc...Posted by Pie_Sniper on 2006-09-24 at 15:07:47
Omg cross post! user posted image
Report, edit, etc...Posted by EzDay281 on 2006-09-24 at 15:16:49
QUOTE
This looks fun Ezday!So was it just a Datedit/Ice mod?Or did you add other stuffs like new GRPs or TBL editing?

As stated in my [MM] thread ( linked at top ) , yep. ICE and DatEdit.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-25 at 15:59:30
WOOT EZ MOD!

Im going to play it today...shifty.gif
Report, edit, etc...Posted by WoAHorde2 on 2006-09-25 at 20:48:49
I'm going to play it during this weekend. Then I have tons of time teehee.gif
Report, edit, etc...Posted by dumbducky on 2006-09-30 at 00:15:35
BTW, it somehow installed penguin plug to my SC after I played it. You might want to get rid of that.

I still have to play melee.
Report, edit, etc...Posted by EzDay281 on 2006-09-30 at 10:27:08
"BTW, it somehow installed penguin plug to my SC after I played it. You might want to get rid of that."
... uhh... are you sure you're posting in the right topic? >_>
I don't know why it might install Penguin Plug. I don't even have that program on my computer anymore.
Report, edit, etc...Posted by dumbducky on 2006-09-30 at 10:37:42
It installed it on my SC. I like it, but it gives me an error message whenever I boot up BW. It scared me the first time it came up.

Did you ever figure out what caused that glitch that caused us to crash? I think it had something to do with units afterburners effect thingy. Valks and SCVs died with their burners still there, and then we crashed.
Report, edit, etc...Posted by EzDay281 on 2006-09-30 at 22:52:16
I'm not sure exactly what caused it, but it was easily enough fixed by just not having the units display them.
Report, edit, etc...Posted by www.com.au on 2006-10-03 at 09:55:15
QUOTE(dumbducky @ Oct 1 2006, 01:37 AM)
It installed it on my SC.  I like it, but it gives me an error message whenever I boot up BW.  It scared me the first time it came up. 

Did you ever figure out what caused that glitch that caused us to crash?  I think it had something to do with units afterburners effect thingy.  Valks and SCVs died with their burners still there, and then we crashed.
[right][snapback]570123[/snapback][/right]


I used to have a really similar thing when my dropship attacked because i put sounds in the attack animation. If you've put sounds in the afterburners header then try removing them and see what that does. If you havn't then i'm stumped.
Report, edit, etc...Posted by EzDay281 on 2006-10-03 at 17:45:57
Oh ya, I'd forgotten that I'd checked, but it seemed that the animations for the movement overlays were corrupted. That was the problem, so far I could tell.
Report, edit, etc...Posted by Nintendo_Confed on 2006-10-07 at 16:24:47
um, the units attacked but didnt do any damage....
the zerglings are the only things that deal damage
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-07 at 17:15:37
Are SCVs meant to cost minerals?
Report, edit, etc...Posted by EzDay281 on 2006-10-07 at 22:04:10
QUOTE
Are SCVs meant to cost minerals?

Nope.

QUOTE
um, the units attacked but didnt do any damage....
the zerglings are the only things that deal damage

First time I've heard of this problem. Could you give any replays, your SC version, what map you were playing, etc.?
Report, edit, etc...Posted by www.com.au on 2006-10-09 at 03:11:01
EzDay, i think ill use this in Oktoberf3st. It's this friday btw, i hope you can join in.
Report, edit, etc...Posted by Pyro-Fire on 2006-10-09 at 05:47:29
so whats changed?

edit:

infested terrans are the best.
Report, edit, etc...Posted by JordanN_3335 on 2006-10-09 at 17:01:39
Nice mod. I liked the hi templars spell effect.

The only thing that might need changing is the marines range.

It's uberly too long. One mass and your dead.

Also out of the ordinary but what was the formula for creating the templar 12 exploding balls effect. crazy.gif
Report, edit, etc...Posted by EzDay281 on 2006-10-09 at 17:45:26
QUOTE
EzDay, i think ill use this in Oktoberf3st. It's this friday btw, i hope you can join in.

Yay!

QUOTE
The only thing that might need changing is the marines range.

It's uberly too long. One mass and your dead.

Eh', I wasn't thinking about that when I did their costs/health. I was meaning to make them cost a lot, but I guess I forgot.
Then again, I can't remember what stats I gave them exactly.
If you mean that it's such that it's a problem later in game when you have enough gas to be able to mass them effectively, there are things with longer range anyways.

QUOTE
Also out of the ordinary but what was the formula for creating the templar 12 exploding balls effect.

Actualy, all I did was set Psi Storm to Halo Rockets, and copy/pasted their 'Cast spell' opcode in their Psi Storm animation a bunch of times. xP
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