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Staredit Network -> Modding Assistance -> Ground Units
Report, edit, etc...Posted by aimcrack on 2006-09-24 at 21:06:35
I have a question, with ground units that aren't supposed to shoot are units.

Like:
-Firebat
-Tank
-SCV

I gave the tank an air attack, Longbolt missile. Which is what comes from a missile turret and when I order the tank to attack an air unit the game crashed, is there a way to mod it in to where the game wont crash, and I can have an anti air tank?
Report, edit, etc...Posted by EzDay281 on 2006-09-24 at 21:12:10
Using ICE or IceCC, whichever you prefer, give the tank turret an initial and repeated air attack -- it may be advisable that you just copy the Wraith's initial/repeating air attack, and copy in the image overlay from the turret's initial ground attack.
Report, edit, etc...Posted by TheStrategist on 2006-09-24 at 21:13:42
Lets see if I remember the code...

CODE

SiegeTankTankTurretAirAttkInit:
wait            1
nobrkcodestart  
playsnd         68 # Bullet\TTaFir00.wav
imgol08         536 0 0 # Unknown536 (thingy\ettFlash.grp)
wait            2
attack25        1
nobrkcodeend    
gotorepeatattk  
goto            SiegeTankTankTurretAirAttkToIdle

SiegeTankTankTurretAirAttkToIdle:
wait            125
goto            SiegeTankTankTurretGndAttkToIdle


Thats if you use IceCC. Not sure if the code is the same for Ice. Also, replace the [NONE] beside AirAttkInit, AirAttkRpt, and AirAttkToIdle with SiegeTankTankTurretAirAttkInit, SiegeTankTankTurretAirAttkInit, and SiegeTankTankTurretAirAttkToIdle, respectivly
Report, edit, etc...Posted by aimcrack on 2006-09-24 at 21:14:14
Okay I'll try that and get back to you on how it goes.

Fyi: I started modding last night, so I'm pretty new at it pinch.gif


Edit: confused.gif Not as easy as I thought it would be, I thought I'd figure out the program (Ice), I guess I'm gonna need help with figuring it out. blink.gif
Report, edit, etc...Posted by WoAHorde2 on 2006-09-24 at 21:27:29
If I'm correct if you set the missile as ground weapon and check air(and maybe ground,I'm not sure) on the missile its should work.
Report, edit, etc...Posted by Kookster on 2006-09-24 at 21:32:37
it wont if you tell it to attack but it sometimes works while idle and even then sometimes it crashes
Report, edit, etc...Posted by EzDay281 on 2006-09-24 at 21:52:03
Ah, if you're using ICE, I can help you there quite easily.

As I do not know your level of skill, I will start from the very beginning:
Run ICE, hit ctrl+D to load the default iscript.bin file.
As you can see, ICE is divided into two main sections, one with tabs for Main Headers, GRP Previews, and WAV Previews, the other for Header Info, Entry Header, and Animation Scripts.

In the top box, you'll have a dropdown menu that's blank. In it, begin typing Terran Wraith until it fills it in for you.
When it does this, click on the name -- if you hit enter, it'll go back to 'Twilight Creature'.
Click the 'Entry Header' tab. Write down the number for Initial Air Attack ( 31176 ) .
In the dropdown menu in the top portion of ICE, go to Terran Siege Turret.
You should still have your Entry Header tab open.
In the Initial Air Attack, you should type in the Wraith's air attack opcode ( as stated before, 31176 ) . Do this for its Repeated Air Attack.
Click on the Animation Scripts tab.
You'll see a dropdown menu labelled Animation. Open it, and go down to Initial Ground Attack.
Click on the Play sound (sfxdata.dat) 96, and drag-click onto the Place overlay (images.dat) 537 at vertical offset 2. Requires LOG file. Underneath the scripts, you should see a bunch of buttons. Click copy.
Go into the dropdown menu again, and go down to initial air attack. Click on the Attack with 2 (1 = Ground,else Air). Click paste. Do this for Repeated Air attack.

Basicaly, what you've done is:
Given the Siege Tank turret the Wraith's air attack ( that was when you copied and pasted the 31176 ) .
The Wraith's air attack does not display the flash when it attacks, and it does not play the sound. So you copied the commands to display the flash and play the sound and gave them to it.

Now, save it as iscript.bin.
Report, edit, etc...Posted by BSTRhino on 2006-09-24 at 22:25:47
Oh, reminds me when I started modding... when people asked how to get the vulture to shoot air units the response was "that's impossible." It's a pretty fundamental modding skill now as you can see.
Report, edit, etc...Posted by WoAHorde2 on 2006-09-24 at 22:30:21
Those must have been fun times Rhino. And as we wonder today such as, will we ever be able to create new units or change the engine? In a few years time, these problems will most likley be solved tongue.gif
Report, edit, etc...Posted by Pie_Sniper on 2006-09-24 at 22:42:39
Actually, we could do that now, but we also realise how difficult and time consuming such a project would be. (And also that the large modifications involved might make Blizzard come and have a word with us. wink.gif)

P.S. In a few years' time, hopefully we'll be modding a new game. shifty.gif
Report, edit, etc...Posted by WoAHorde2 on 2006-09-24 at 22:45:40
WOuldn't you love to mod a new game? That would be the funzor. It would be like the beginning of modding all over again tongue.gif
Report, edit, etc...Posted by Kookster on 2006-09-25 at 00:00:05
QUOTE
WOuldn't you love to mod a new game? That would be the funzor. It would be like the beginning of modding all over again tongue.gif

I agree, thats why I cant wait for starcraft 2, cause when they do make it they are gonna include something like the warcraft 3 editor and in that thing you can change just about anything in the game. So our mods will be playable online through our maps YES!!!!!

and EzDay281 good stuff you did that real thoroughly cool1.gif ever think of helping with tutorials or are you already in charge of that confused.gif Not sure.
Report, edit, etc...Posted by aimcrack on 2006-09-26 at 23:34:22
I know my reply is long delayed but, with the pasting at the end, I think I might have messed that up, but if I did do it right (unlikely) it dind't work. I'll go through it one more time, if no success, I'll prolly drop this mod for now and learn more basic things. Thanks for the help so far.
Report, edit, etc...Posted by DT_Battlekruser on 2006-09-27 at 00:43:32
QUOTE(BSTRhino @ Sep 24 2006, 07:25 PM)
Oh, reminds me when I started modding... when people asked how to get the vulture to shoot air units the response was "that's impossible." It's a pretty fundamental modding skill now as you can see.
[right][snapback]567623[/snapback][/right]


Before SEN's modding department, finding modding help or tutorials was like looking for a needle in a haystack.

Perhaps someday I should get around to adding an Iscript chapter to my tutorial.
Report, edit, etc...Posted by Ojan on 2006-09-27 at 12:34:07
Ever heard of Camelot Systems? Campaign Creations? Star Alliance? Sovereign Modding Empire? I'm sorry if I sound crass, but SEN is not a major breakthrough in SC modding. It's certainly a major site at the moment, but historically, it's nothing big.




What makes modding fun for me is the fact that none of this is Blizz-approved. We have to find out everything by ourselves, make a ton of research and then code up tools to do this for us from scratch. I have barely played War3, but I doubt the modding aspect is as exciting.
Report, edit, etc...Posted by BSTRhino on 2006-09-27 at 18:01:25
Oh yeah, Camelot Systems was the greatest, I remember checking their website every single day! Campaign Creations' StarCraft Modding Bible would have been a huge deal for a lot of modders too, although I started modding long before then so it wasn't too much help for me. I also remember checking out ShadowFlare's site quite a bit too.
Report, edit, etc...Posted by ShadowFlare on 2006-09-27 at 18:13:02
QUOTE(BSTRhino @ Sep 27 2006, 04:01 PM)
Oh yeah, Camelot Systems was the greatest, I remember checking their website every single day! Campaign Creations' StarCraft Modding Bible would have been a huge deal for a lot of modders too, although I started modding long before then so it wasn't too much help for me. I also remember checking out ShadowFlare's site quite a bit too.
[right][snapback]568884[/snapback][/right]

Heh, although mine is still basically all intact, unlike those other two sites you mentioned.
Report, edit, etc...Posted by DT_Battlekruser on 2006-09-27 at 21:04:35
QUOTE(BSTRhino @ Sep 27 2006, 03:01 PM)
Oh yeah, Camelot Systems was the greatest, I remember checking their website every single day! Campaign Creations' StarCraft Modding Bible would have been a huge deal for a lot of modders too, although I started modding long before then so it wasn't too much help for me. I also remember checking out ShadowFlare's site quite a bit too.
[right][snapback]568884[/snapback][/right]


The Modding Bible never really got finished :/

QUOTE
Ever heard of Camelot Systems? Campaign Creations? Star Alliance? Sovereign Modding Empire? I'm sorry if I sound crass, but SEN is not a major breakthrough in SC modding. It's certainly a major site at the moment, but historically, it's nothing big.


SEN was the first active modding department.

Not to insult your home-site, but SME is anything but active.
Report, edit, etc...Posted by nirvanajung on 2006-09-27 at 21:44:50
Well Well Well... i have been visit those Websites often long time ago
except the website Sovereign Modding Empire lol

Anyway each Websites had each merits and demerits

personaly Camelot Systems and Campaign Creations was most major Website
of SC modding Also Campaign Creations does currently

but it's most popular Website of SC MOD / EDITING at the moment
and this site desinged for open mind with use Forum
Forum Section has look as if desinged and arranged as Active and open
And Also it's manage frankly and openly
it's most strength of attract attention among other Websites
Report, edit, etc...Posted by EzDay281 on 2006-09-27 at 21:46:35
I would just like to ask, why is this topic so derailed? Literally less than half the posts are on-topic...
Report, edit, etc...Posted by nirvanajung on 2006-09-27 at 21:52:38
maybe they thoght that doesn't matter (i'm not think like that lol ) and i hope it would not go to different topic
from now one

Someday it would be come full circle lol
Report, edit, etc...Posted by DT_Battlekruser on 2006-09-27 at 22:03:43
Because the problem was pwnzored?
Report, edit, etc...Posted by EzDay281 on 2006-09-27 at 23:38:14
Oh, hey, didn't see his most recent post. Or atleast, didn't interpret it correctly.
Though, you people should have stopped posting in here after that...
Lock'd!
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