Hi I was wondering how to make the arbiter recall appear when units spawn at an area ( like in quests open RPG )
Also is it possible to remove beacons form the map? I've never seen it done or anything.
Thx for your time. Good luck with you map projects
Yeah to both of your qs. For arb you hafta have an arb somewhere with enuff energy to perform recall. Just set cost to 1. The you just use the A.I script for recall. For your second question, yeah I belive so just use remove, in SCXE of course, and find the beacon in the correct folder.
Okay...Here are the triggers.
Cast Arbiter Recall
Players
Whoever
Conditions
Whatever
Actions
-Run AI Script Cast Arbiter Recall at location Unit Spawn for "Player"
-Create "How Many" "Unit" for "Player" at location "Unit Spawn"
Please NOTE that you need an Arbiter that has enough energy to cast recall.
Remove Beacons
Players
Whoever
Conditions
Whatever
Actions
Remove "how much "Beacon" at location "Location" for "which player"