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Staredit Network -> UMS Assistance -> Casting Blind On Unit (medic)
Report, edit, etc...Posted by LegacyWeapon on 2004-08-05 at 22:15:42
In one game, Asteriod Race, there is a place where the medics blind you automatically. and i looked at the map and it didnt seem as though there were any triggers that turned on AI or did any orders yet these medics blinded you. How do you think it works and How could I make it on my map so that certain units are blinded?
Report, edit, etc...Posted by CheeZe on 2004-08-05 at 22:24:47
spells are automatically cast if the correct conditions are met. I'm not sure what the conditions are for blind but I think you must have a unit with a certain amount of hit points ...
Report, edit, etc...Posted by LegacyWeapon on 2004-08-05 at 22:28:07
Woah! your right
i just used the amount of hp a seige tank has because medics usually blind seige tanks and voila! it worked
thanks
Report, edit, etc...Posted by greenreaper on 2004-08-05 at 22:30:32
Medics will blind almost every unit, BUT if a unit has low HP, it will not blind. A medic also needs energy to blind.
Report, edit, etc...Posted by Sama- on 2004-08-05 at 22:35:38
yea, so set blind to about 1 enerhy cost so that u dont have 2 continually give the medics more energy
Report, edit, etc...Posted by Oo.Kevjak.oO on 2004-08-05 at 22:47:49
One Question: Sometimes I see maps with Units that are already blinded. I tried checking all the properties boxes in starforge but that didn't work. So how do you do that?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-05 at 22:56:13
They have to be blinded by a medic, even if it's right off the start. There's just no other way. If you can, post one of these magical maps. :/
Report, edit, etc...Posted by StealthyDeath on 2004-08-05 at 23:00:13
If a unit has at least 81 HP it will usually blind that unit, if it has the energy to.
Report, edit, etc...Posted by Oo.Kevjak.oO on 2004-08-05 at 23:33:51
Okay, I believe you moose, my memory is probably a tad off.
Report, edit, etc...Posted by Nemus on 2004-08-06 at 07:34:04
remember, medics will always blind overlords and other detectors as soon as they can,.. whoa now i got 100 posts
Report, edit, etc...Posted by Surtur on 2004-08-06 at 11:07:19
Yes, medics will automatically do it themselves so long as the health of the unit is more than the medic's. You can also use blind on traps.
Report, edit, etc...Posted by Neiji on 2004-08-06 at 11:09:47
Can you blind a Critter?
Report, edit, etc...Posted by Shmeeps on 2004-08-06 at 11:16:08
QUOTE(Johnznothere78 @ Aug 6 2004, 10:09 AM)
Can you blind a Critter?

Yeah, but I don't see why, I don't think a computer will either.
Report, edit, etc...Posted by Moogle on 2004-08-06 at 11:19:17
Sometimes units dont get blind. Because you move unit away to fast before its blind or to many units in area about be blind. So gotta give it time.
Report, edit, etc...Posted by Stardog on 2004-08-06 at 12:35:39
Blind the critters! They're top secret spies for Yoshi!
Report, edit, etc...Posted by Neiji on 2004-08-06 at 22:45:21
Nah... his spies are a battlecruiser... watch out... they're slow...
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