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Staredit Network -> Modding Assistance -> [IceCC] Where is this script?
Report, edit, etc...Posted by Pie_Sniper on 2006-09-26 at 23:38:05
This is going to sound pretty stupid, but I can't seem to find the longbolt missile's script. I've found a few used by bullet\missile.grp, but editing them doesn't change anything. Or does it not use the iscript at all?
Report, edit, etc...Posted by nirvanajung on 2006-09-27 at 00:48:23
script id is 240 go throgh there
Report, edit, etc...Posted by Pie_Sniper on 2006-09-27 at 19:20:48
I bet you got that from DatEdit... Anyways, I already checked that. Flingy and units don't go up to 240, images has marine shadow for 240, and sprites has siege tank (siege mode) base.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-09-27 at 20:46:09
Don't pay attention to the categories IceCC uses, those units/flingy/sprites/images categories do nothing, they're simply there for making things easier to find. (I only use the Images category, since it has everything in it)

And yes, it is 240, I just checked it. tongue.gif
Report, edit, etc...Posted by Pie_Sniper on 2006-09-27 at 20:54:24
Oooh, I get it. So you look at the IsId part? Also, glad to know those categories don't matter. smile.gif
Report, edit, etc...Posted by nirvanajung on 2006-09-27 at 20:56:14
hmmm.. no i just searched with keyword "missile.grp" in decompiled iscript Text file as what u mentioned word

there are script id which used "missile.grp" and i told u what is missile bullet script

and Also i refind that with DateEdit after u say that
and i saw what i had told correctly






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