QUOTE(Subrosian @ Sep 27 2006, 10:33 PM)
This is a modification of the original map Phantom.
Instead of the Phantom getting a constant flow of extra resources, the Phantom gets 16 minerals/gas for every chunk that is mined. This improves the gameplay by:
-Nerfing Phantom rushes; encourages the Phantom to hide for a while
-Economy-draining strategies against the Phantom will be useful
-The Phantom needs to expand like a normal player
-The phantom cannot be COMPLETELY obvious by, for example, building a Factory when it does not have a Refinery
-And overall, being the Phantom requires more skill!
If anyone has seen my Resource Conversion map, the engine has been improved. The only (minor) flaws now are:
-If you mine minerals/gas at the same time you make a transaction, those resources will not double
-You will not be able to get double resources while repairing something.
However, not much else is modified other than how the Phantom's resources are twice that of a normal player. This map is based off the BGH Edition.
EDIT: OOPS, I made a mistake on the first version. If the first slot is vacant, there will not be a phantom! DOWNLOAD PHANTOM 1.1 IF YOU DO NOT WANT THAT RISK.
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Sounds like a cool map, but I get an error when I try to download it.