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Staredit Network -> Modding Chat -> Unit idea thread.
Report, edit, etc...Posted by Ultramilkman on 2006-10-03 at 16:31:50
Post some ideas for modding w00t.gif
Seige Tank = Portable building biggrin.gif After sieging it it turnes to a building that can build suckier version of the original (like it can build marines, but just half hped and half attack ones compared to the one you can build in the Barrack)


If this is posted before, someone please delete this.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-03 at 17:02:29
I think this would go in General Discussion, not Assistance...

I don't think anyone's thought of it, or you would have seen it somewhere before. Basically, if you haven't seen it, it hasn't been done, as anyone who thinks of an awesome idea will put it in the next mod they can.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-03 at 17:17:13
I had a portable building using Siege Mode before. Siege Tanks deployed into resource gathering structures.

Anyway, I banish this topic to Modding General.

>>Moved
Report, edit, etc...Posted by Corbo(MM) on 2006-10-03 at 18:33:16
Isn't it vanish?
Report, edit, etc...Posted by SubFocus on 2006-10-03 at 21:39:46
Lurkers that create large fissures in the ground, and the fissures spawn fire, burning the enemies to hell.
Report, edit, etc...Posted by WoAHorde2 on 2006-10-03 at 21:45:11
Guideable Cruiser Missles, but must move when made.
Report, edit, etc...Posted by Ermac on 2006-10-04 at 11:43:32
QUOTE(Voyager7456(MM) @ Oct 4 2006, 12:16 AM)
I had a portable building using Siege Mode before. Siege Tanks deployed into resource gathering structures.

Anyway, I banish this topic to Modding General.

>>Moved
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You mean like mobile resource depots? When i tried this i failed..
Report, edit, etc...Posted by SubFocus on 2006-10-04 at 18:38:16
An air unit that is fast, nimble, and shoots blue anti thermal lasers. When the unit is destroyed, it's anti-thermal core generator overloads and causes an icy explosion that freezes units within a small radius of it.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-10-06 at 10:51:31
I had an idea for a next generation unit for SCII.

Terran Poltergeist - These former psychic assassins that were once Terran Ghosts, they have been enhanced with Protoss Psionics that's been deeply studied for since the Devestation of the Protoss Homeworld Aiur. Ther have been buffed up to the maximum possible for deadly infiltrations and were designed to be capable of outmatching the Protoss Dark Templars.

Unit Type: Terran Infantry
Weapon: CMC-1K Medium Environment Suit; 45mm Prototype C-15 Gauss Rifle
Built From: Terran Ghost loaded in a Terran Covert Ops.
Requirements: Terran Academy, Teran Science Facility, Terran Covert Ops., "Protoss Psionics" researched.
Minerals: 100
Gas: 225
Health: 80
Shields: 45
Attack: 16
Cooldown: 12
Sight Range: 8
Attack Range: 5
Attack Type: Concussive
Abilities and Upgrades:
•"Cloak Dagger" U-238 Shells: This deadly upgrade upgrades the 45mm Prototype C-15 Gauss Rifle to do double damage against cloaked units. Requires U-238 Shells.
• Detection: Can detect cloaked units.
• Personal Cloak: Bends the light around oneself and hides from enemy eyes. Consumes 25 energy + 1 energy per 2 second.
• Psionic Pulse Lockdown: An enhanced lockdown, it is an area-of-effect spell that works exactly like a typical lockdown, but additionally immobilizes the cloaking and detecting abilities of units. Consumes 125 energy. Requires Lockdown.
• Khaydarin Stim Pack: This newly enhanced and deadly ability removes the Terran Poltergeist of its shields to imitate the standard Stim Pack. Consumes 75 energy. Requires Stim Pack.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-06 at 12:33:12
Definitely some good ideas in there, but there's a few problems, notably that without hex editing the game we can't change the effects of abilities and upgrades. tongue.gif
Report, edit, etc...Posted by BroodKiller on 2006-10-06 at 13:05:56
It makes me wonder if it is possible to cast two spell effects with one attack? Will the forced weapons.dat ID pointing opcode work just fine?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-06 at 16:11:32
Yes, it should work fine... of course, there are a few spells that can't be done that way.
Report, edit, etc...Posted by Varses on 2006-10-08 at 12:10:29
I have a few ideas I've been thinking about that I'd like to see. Probably hard to do with abilities and such (I'm not a modder so I wouldn't know) but I still think they're pretty cool.


Terran Mjolnir
After the successful rebellion that toppled the Confederacy, Dominion military strategists initiated a secret black project in conjunction with their new Umojan allies. Out of this project came the Mjolnir, a heavily armoured attack bomber ideal for harrassment of enemy positions. The bomber is best used in small groups to thin out enemy ranks before an assault as their 2,000kg air burst Mauler Bombs are devastating to the light armour of foot soldiers.


Unit Type: Terran Tactical Attack Bomber
Armament: 2,000 kg Mauler bombs

Buildings required:
Terran Starport
Control Tower
Armoury

Built from: Terran Starport

Minerals: 200
Gas: 250

Health: 250

Attack: 15
Sight Range: 6
Attack Range: 2

Armour: 2

Upgrades:
Upgrade Ship Weapons
Upgrade Ship Plating




Protoss Empath
The Protoss Empath is the embodiment of the fusion of the philosophies of the Khala and the Dark Templar. Through meditation and psionic focus, the Empath can actually carry the wounds of others, returning the Templar soldiers back to the battle in full health. As part of an assault group, the Empath can also transfer it's own wounds to attacking forces. Through a powerful psionic bond it gains the sensory experiences of a target. However, such a bond permanantly damages both the Empath and the target and both die shortly thereafter.


Unit Type: Protoss Healer
Armament: None

Buildings required:
Citadel of Adun
Templar Archives

Built from: Gateway

Minerals: 75
Gas: 100

Health: 60
Shields: 60

Sight Range: 4
Attack Range: 2
Energy: 200

Armour: None

Abilities:
•Empathy 50 energy: This special ability transfers all damage from the targeted unit to the Empath. If this would bring the health of the Protoss Empath below '0' then the Empath dies.

•Sympathy 100 energy: The Empath tranfers all damage from itself to tageted unit, returning it to full health. Can only be used on enemy units.

•Psionic Bond 75 energy: The Empath gains the line of sight for the targeted unit until it runs out of energy. While it has this line of sight, the Empath cannot move, attack, or use any other abilities. Once the Empath's energy runs out it, and the unit it's bonded to, dies. If the unit the Empath is bonded to dies before the Empath's energy runs out, the Empath dies.



Upgrades:
Upgrade Shields
Upgrade Ground Armor
Khaydarin Amulet (+50 to energy)
Report, edit, etc...Posted by Laser_Dude on 2006-10-25 at 17:44:55
Zerg Infested Battlecruiser

Similar to a normal battlecruiser, but self heals, and is built by damaging, and infesting with a queen. Can use yamato gun if researched by pre-owning player.

HP: 650
Mana: 200/250 depends on wether battlecruiser energy was researched
Weapon: Damaged ATS/ATA Lasers
Damage: 20


Zerg Infested Carrier

The ship's enormous hangar was filled with infestation and creep, even a miniature hatchery has been formed inside it's hull, this hatchery can create scourges and mutalisks. Similar to a protoss carrier in most ways, self heals, and can construct scourges, which act as interceptors and ram themselves into enemies one by one (this idea was hijacked from voy's antithesis rising(the suiciding interceptors one)) and mutalisks, which act almost exactly like interceptors. All remaining interceptors fly to the nearest carrier with open space, if it's within a 7-square radius, or self destruct.

regular HP+400
Normal Sheilds
Max Scourges 2/4*
Max Mutalisks 1/2*

*Depends on whether carrier capacity was researched

I should really think of something new
Report, edit, etc...Posted by SubFocus on 2006-10-25 at 19:49:31
Nice ideas guys. Keep 'em coming.

Terran Randomizer- An orb like unit, a bit smaller than the Science Vessel, that attacks using a random weapon. So you never know what this thing is gonna use, it could be a 1 damage gauss rifle that only does 1 damage, or it could be a nuke. The possibilities go pretty far.
Report, edit, etc...Posted by Doodle77(MM) on 2006-10-26 at 21:10:11
Make turrets based on spider mines, so you can go around laying them, and they unburrow and shoot people (cant move). And they explode on contact (use trgtrangecondjmp).
Report, edit, etc...Posted by Pie_Sniper on 2006-10-26 at 21:32:54
Doesn't 36craft have something like that?
Report, edit, etc...Posted by SubFocus on 2006-10-26 at 21:56:47
How about a unit that can use every spell possible? That would sure come in handy.
Report, edit, etc...Posted by Doodle77(MM) on 2006-10-26 at 21:59:28
QUOTE(SubFocus @ Oct 26 2006, 09:56 PM)
How about a unit that can use every spell possible? That would sure come in handy.
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not enough buttons.
Report, edit, etc...Posted by SubFocus on 2006-10-26 at 22:07:35
QUOTE(Doodle77(MM) @ Oct 26 2006, 09:59 PM)
not enough buttons.
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Well couldn't you have buttons that go to say "Advanced Spells" and "Basic Spells" and like "Misc spells" kinda like the basic/advanced biuldings?
Report, edit, etc...Posted by )(enology on 2006-11-01 at 22:52:05
Have fun with the advanced, basic, and misc spells then ermm.gif
Report, edit, etc...Posted by SubFocus on 2006-11-01 at 23:23:02
Lol give me a break man. I don't know crap about grafting and button groups and stuff.

Hmmm...

How about a biulding that is created by combining two other biuldings. Like dark templar/high templar... I know it's hardcoded into the game, but you could turn the darktemplar/high templar into biuldings or whatever... heh.
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