Staredit Network

Staredit Network -> UMS Assistance -> Is there a way?
Report, edit, etc...Posted by GTi on 2006-10-04 at 01:20:57
Is there a way to erase kill counts for a unit, so my exp doesnt continue to grow Lol xD after I kill 1 thingy mober, kuz its starting to tick meh off

my trigger is

Players 1
Condition:
current player kills atleast 1 Zombie
Action:
add 48 custom
preserve trigger

================

anyway to erase the kill count after I kill zombie? Bah Lol

PS.: what does hangar mean? XD
Report, edit, etc...Posted by SubFocus on 2006-10-04 at 01:50:37
Try adding this to your actions in that trigger.

Actions:
Modify Score for Player 1: Set to 0 kills.

And by the way, the hangar count is the count of how many interceptors/scarabs a unit has.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-10-04 at 02:05:42
Use the Kills to Cash: Perfect method. It works wonders.

Hangar is the amount of scarabs a reaver has and the interceptors in a carrier.
Report, edit, etc...Posted by GTi on 2006-10-04 at 02:23:31
It didnt work : (
Report, edit, etc...Posted by xmrxsiegecopx on 2006-10-04 at 02:35:48
Use this map for reference. All you have to do is change the cash trigger into what variable you want to be given.

QUOTE(Your trigger)
my trigger is

Players 1
Condition:
current player kills atleast 1 Zombie
Action:
add 48 custom
preserve trigger


You could also do this only if players share experience:



Trigger
Description:
The player who suffers zombie deaths
Conditions:
¤ Current player has at least 1 deaths of zombie.
Actions:
¤ Preserve trigger.
¤ Subtract 1 death of zombie.
¤ Add 48 custom for human players.
Report, edit, etc...Posted by GTi on 2006-10-04 at 03:18:31
If you got MSN please add

resgti@hotmail.com

so I can ask you some questions that are confusing me, if not Ill try to say it on here..

ADDITION:
Im having a hard time figureing out that.. XD if its possible can you make me a map of what I exactly want so I can look at it, with no x-tra triggers kuz that map I downloaded confused me, the description confused me ok so here it is

I got 5 human players
player 1
player 2
player 3
player 4
player 5

I got 1 Comp that does not kill anything

Player 6

The Computer that gets Killed

Player 8 "Minions that player 1-5 kill to get EXP"

Just Npc's

Player 7

now the enemies to get exp is
Zerg Hydrlisk = 54 EXP

then do another 1 because you said "yes by adding switchs" so now do

Protoss Hero Fenix = 68 EXP

If you could do that for me in a Map, so I can better know what your talking about, and so I can actually understand it,

Yes you'll vary much get credit if you do this for me, of course! =]

If you do, that would be great, but if you cant dont worry about it :' (
Report, edit, etc...Posted by BerSerKinG-GoD on 2006-10-04 at 16:58:27
i may not be the most skilled but if you do happen to need help, and if i happen to be online in USeast feel free to w/ me BerSerKinG-GoD and i woulde be glad to see what i can do, i do not wish for credit.
Report, edit, etc...Posted by Urmom(U) on 2006-10-04 at 17:25:33
Follow one of the methods in this tutorial.

http://www.staredit.net/index.php?tutorial=81
Report, edit, etc...Posted by GTi on 2006-10-04 at 19:53:22
I have to admit Urmom(u) when you gave me that Link and I clicked on it, I was saying to my self *I already tried all that* but then when I was just glazing through it again, I seen the RPG system one, I guess I didnt really scroll down the first time I look'd at it. when I did the triggers for it, I tested it

guess what?

IT WORKED!@#@!#@!#!@#@!#@!#@!#

~runs up to urmom(u) trips over a rock falls on his face~

haha! anywase man thanks a bunch, I'll give you credit for helping me make the EXP System work.

ADDITION:
And also thanks everyone for trying to help me figure out this problem and thanks alot to GoldenKnight for trying to help me thank you all! =]

and If i come across anymore problems be sure to respond to them ; )
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