QUOTE(TERRAINFIGHTER @ Oct 6 2006, 05:54 PM)
Even though I hate RetroGRP, I won't switch to this program...yet...
I'm sorry, but it just doesn't sound convenient enough to switch from RetroGRP to use, as it sounds like it would take some adjusting and has the same problems, just caused different ways.
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What problems exactly?
QUOTE(Pie_Sniper @ Oct 6 2006, 06:05 PM)
Make it accept arguments in the form of "-some_switch *.grp" and when it detects -some_switch in will not display the window and instead just an open dialog to select the palette and then it will decompile. Then you can add a context menu entry for GRP files to allow you to decompile.
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That is basically one of the planned features for it.
QUOTE(nirvanajung @ Oct 6 2006, 08:17 PM)
1. there is no funtion of loading *.pal file which format for image editor
it's mean u guys have to convert from pal or custom images into wpe or ppl file
and if u use custom palette which like changed background colors and some
colors set then u guys have to convert again for ur work
Actualy pal file is mager file format for creat grp
if u use image editor then u guys always load pal file and use that
even thogh could make grp with raw palette formats
i think that's reason is probably Miss SF didn't know about using graphic editor
( i just try load pal file in this new grp converter but that doesn't load
colors correctly , if load pal file for ur image, then colors will mixed up)
It does save the palette into the bmp files, so you can get it from there. Or are you only referring to converting a custom palette to .wpe or .ppl to use in the game when using the custom image? Well, either way, it only supports .wpe (starcraft) and .ppl (warcraft 2) because that is all I thought was really needed at all, since the bmp files that are outputted do contain the entire palette that was selected. Now if you just mean outputting a .wpe or .ppl palette file from the bmp file when converting to GRP, then I could have it do that.
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2.What is more worth, it isn't not good for complie from multiple bmp
no it just compile simple frame image there is no funtion
which able set multy select BMP files
To use multiple bmp files, they must be numbered and the first one must be number zero. When converting, you open up the first one and then you type in the number of frames you want to use in the box that is for that. A future version will not require typing in the number of frames, though. If I had written documentation yet, it would have mentioned that.
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3. there is no preview feature yet, so if u guys want see how looks compiled grp
then have to load ur grp with RetroGRP or StarDraft-Se or ice and CV5
A preview is also one of the planned features for it. It will actually be easy to do as well, since I already wrote a function for displaying the frames a long time ago. Heh, for now, I actually use the converter itself for a preview along with the image preview program in Windows XP.
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So if someone ask me is it good for creat and edit grp
my answer is " it isn't not enough and no good, retrogrp
or StarDraft-se would be rather good than this "
but if want just compile grp which include single image,
it's could good choice
i think if it's would not improved a couple of features
then it couldn't make used by people they probably will still use earlier grp tool even though it is new
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BTW, this is my current list of planned features/changes I've thought of so far (before I even saw any suggestions here):
8-bit RLE support and maybe 24-bit color support (and possibly other formats)
Support for exporting and importing masks for transparency (like the converter with StarDraft does)
Automatically finding a count of the numbered bitmaps
Opening files in the converter by specifying them as a parameter
MPQ support (both opening from and saving to)
GRP Preview
Tips/help area (like DatEdit)
Besides that, there will also be documentation as well, unlike this initial release.
QUOTE(kookster @ Oct 9 2006, 12:34 PM)
ShadowFlare this new converter has saved my butt twice now, I made 2 animations with over 100 images each and then retrogrp woulndt convert them right but yours did. It didnt do the colors quite right but since it...
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tries to the best of its ability to create a valid GRP
it created a valid grp when retrogrp wouldnt thank you!!
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The colors weren't quite right? In what way? Unless you mean colors that were turned into transparent pixels, then I think your image must not have been made using the colors in the palette that it should have (and by that I mean the correct color index into the palette, not the color itself).