Staredit Network

Staredit Network -> Campaigns & Team Projects -> Trigger person needed
Report, edit, etc...Posted by Zeratul_101 on 2006-10-25 at 12:56:21
well, they're wrong. hypers should never be used for all players. you only need one set for one computer player(or an otherwise mandatory palyer).
Report, edit, etc...Posted by Azu on 2006-10-25 at 12:59:42
He didn't tell me which player would be there for sure, so I have no way of knowing which one to set them to.
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-25 at 20:01:24
Theyre needed for players 1-4, in increments of 10 per civillian, up to 400 kills. Thanks for helping me out Azu. smile.gif
Report, edit, etc...Posted by Azu on 2006-10-26 at 14:38:02
Okay.. can you send me the map that you want the triggers in? Cause it seems people get really mad around here when I post triggers raw..
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-26 at 21:28:29
Ill send it tomorrow night, i have a few very minor touches to make before i send it.
Report, edit, etc...Posted by Moogle on 2006-10-28 at 21:02:10
QUOTE(Mp)7-7 @ Oct 25 2006, 11:39 AM)
No, I meant that you could have just said, 60 wait(0)

Your lucky you put that in quotes, if you didnt then you would have had that post deleted and got a warn for it!
[right][snapback]578493[/snapback][/right]


Are you trying tell me someone 7-7? w/e he not getting warned for that long post..
Report, edit, etc...Posted by Knx. on 2006-10-29 at 10:33:17
QUOTE(Azu @ Oct 24 2006, 08:09 PM)
QUOTE
Trigger("All players"){
Conditions:
Score("Current Player", Kills, At least, 1);

Actions:
Set Score("Current Player", Set To, 0, Kills);
Set Score("Current Player", Add, 1, Custom);
Set Resources("Current Player", Add, 1, gas);
Preserve Trigger();
Comment("Kills to Custom/Gas");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Always();

Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Always();

Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Always();

Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Accumulate("Current Player", At least, 15, gas);

Actions:
Set Resources("Current Player", Subtract, 15, gas);
Create Unit with Properties("Current Player", "Terran Civilian", 1, "Location 0", 1);
Preserve Trigger();
Comment("Create civilians");
}

//-----------------------------------------------------------------//



http://www.uploadtemple.com/view.php/1161731296.txt (get rid of the .txt extension to open with your map editer)
[right][snapback]578419[/snapback][/right]



If you are going to use wait for some player, dont place Hyppers for All Players, place it in a player that dont use wait();
Then you can use wait on other players
Next Page (2)