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Staredit Network -> Campaigns & Team Projects -> Trigger person needed
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-06 at 14:57:01
Title says it all. Need someone to do kills to civs triggers, civ buy unit triggers for about 20 units. Need them done quickly too. Anyone?

The map is Desert Defence ReMaDe, a tribute to my partner on the first one who no longer makes maps. Credit will be given for triggs done.

-Ex
Report, edit, etc...Posted by Mini Moose 2707 on 2006-10-06 at 16:05:33
» Moved to Team Projects
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-06 at 17:48:44
Thought it went to freelancers. @_@
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 17:52:57
its not called freelancers anymore... lol
Report, edit, etc...Posted by Shocko on 2006-10-06 at 21:02:20
this sounds sorta easy, is a trigger helper really needed?
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-06 at 22:46:10
QUOTE(Shocko @ Oct 6 2006, 08:01 PM)
this sounds sorta easy, is a trigger helper really needed?
[right][snapback]572535[/snapback][/right]


I know how to do it but i hate triggers. I do terrain/unit names/stats/balancing/storylines/whatever else. But the one thing i will not do on a map is triggers. The first Desert Defence, (this is the remake) was triggered by my friend and i, him doing the majority.
Report, edit, etc...Posted by smasher25 on 2006-10-07 at 16:37:08
Triggers ARENT easy because its really easy to screw up the whole thing, and its really frusterating. If you're good with triggers it saves alot of time.
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-07 at 17:07:55
Again not that im bad with triggers i just dont want to do them. Can we stop with the replies about why and start getting ones about who is going to help me out. Thanks.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-07 at 17:23:44
I believe there are programs that do this type of thing for you. You might want to do some searching.
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-07 at 17:59:53
QUOTE(Killer_Kow(MM) @ Oct 7 2006, 04:23 PM)
I believe there are programs that do this type of thing for you. You might want to do some searching.
[right][snapback]572983[/snapback][/right]


I saw a program awhile back that did kills to cash triggs and junk like that. It was poorly made and didnt work right. Hated it.
Report, edit, etc...Posted by Urmom(U) on 2006-10-07 at 22:51:58
Trigger Duplicator from the DLDB is really good. You are probably talking about SCTrigger.
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-08 at 11:57:04
Ive used both. Didnt like either one.
Report, edit, etc...Posted by Azu on 2006-10-23 at 18:49:51
I can try to make some for you, if you be a bit more specific about what you want them to do..
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-23 at 19:43:41
QUOTE(S.T.A.R.S-Le0n @ Oct 6 2006, 01:57 PM)
Title says it all. Need someone to do kills to civs triggers, civ buy unit triggers for about 20 units. Need them done quickly too. Anyone?
[right][snapback]572335[/snapback][/right]


I think thats pretty straight foward, whats not to get? 10 Kills to a civ, varying civs to different units, bring civ to location, remove, spawn unit. I think thats pretty understandable. =/
Report, edit, etc...Posted by Azu on 2006-10-23 at 21:09:08
I have no clue what units you want the civs the buy, or what they will cost, or where they will be, or where I should put the locations, or where to spawn the civs, or where to spawn the units that are bought, or what kind of kills you want to count (buildings? men? both?)
Report, edit, etc...Posted by Mp)Excalibur on 2006-10-23 at 23:29:09
Its going to be on a map im already 80% done with, which i will send you if you accept. Civs will count for anyunit killed, and it will have to go up to about 200-300 kills for 4 players. The units the civs are buying are preplaced on the map and the locations say how much they will cost. Anything else?
Report, edit, etc...Posted by Azu on 2006-10-24 at 06:01:03
Okay, I can do that..
Report, edit, etc...Posted by JaFF on 2006-10-24 at 08:05:01
My advice for you is to get used to making triggers. If you want a job done good you gotto do it yourself.

I was like you a while back: I hated terrain and did only triggers, balance, unit names. Two terrainers failed me. I got pissed and did the terrain myself. I got a lot of experience in making terrain and got not bad at Installation. Note, that the two terrainers were very good at Installation, but all they did was not what I wanted, so again, I must repeat this: If you want a job done good, you gotto do it yourself.
Report, edit, etc...Posted by Mp)Blu on 2006-10-24 at 11:12:12
I will do it tongue.gif That is if that other guy hsn't done it yet...
Report, edit, etc...Posted by Mp)7-7 on 2006-10-24 at 13:31:20
Here is what it should look like, I have used this in basically all my maps. I made it about 3 years ago and it has never failed me. Just change the numbers to what you want, you need testing to choose correctly, but this is what it needs to look like!

Trigger 1


Trigger
Description:
Civilians for Kills Trigger #1
Players:
¤ Players you want to receive Civilians
Conditions:
¤ Current Player Kill Score At Least 1
Actions:
¤ Modify Resources for Current Player Add 1 Vespane Gas
¤ Modify Score for Current Player Add 1 Custom
¤ Modify Score for Current Player Set to 0 Kills
¤ Preserve Trigger


Trigger 2


Trigger
Description:
Civilians for Kills Trigger #2
Players:
¤ Players you want to receive Civilians
Conditions:
¤ Current Player Accumulates At Least 15 Vespane Gas (can use any number)
Actions:
¤ Create 1 Civilian at Civs for Current Player
¤ Modify Resources for Current Player Subtract 15 Vespane Gas (same number used in conditions)
¤ Preserve Trigger
Report, edit, etc...Posted by Azu on 2006-10-24 at 19:09:26
QUOTE
Trigger("All players"){
Conditions:
Score("Current Player", Kills, At least, 1);

Actions:
Set Score("Current Player", Set To, 0, Kills);
Set Score("Current Player", Add, 1, Custom);
Set Resources("Current Player", Add, 1, gas);
Preserve Trigger();
Comment("Kills to Custom/Gas");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Always();

Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Always();

Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Always();

Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Accumulate("Current Player", At least, 15, gas);

Actions:
Set Resources("Current Player", Subtract, 15, gas);
Create Unit with Properties("Current Player", "Terran Civilian", 1, "Location 0", 1);
Preserve Trigger();
Comment("Create civilians");
}

//-----------------------------------------------------------------//



http://www.uploadtemple.com/view.php/1161731296.txt (get rid of the .txt extension to open with your map editer)
Report, edit, etc...Posted by Mp)7-7 on 2006-10-24 at 19:48:53
The huge amounts of waits is not needed!
Report, edit, etc...Posted by Azu on 2006-10-24 at 20:30:23
Without them, it won't be able to handle a lot of kills
Report, edit, etc...Posted by Mp)7-7 on 2006-10-24 at 20:39:26
No, I meant that you could have just said, 60 wait(0)

Your lucky you put that in quotes, if you didnt then you would have had that post deleted and got a warn for it!
Report, edit, etc...Posted by Azu on 2006-10-25 at 11:09:02
???

I posted up the triggers so he can copy/paste them straight into scmdraft without having to make any

A thank-you would be appreciated..
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