On my judgement of this melee map not to be harsh.
☼Purple and Teal's bottom mineral patch seems to close together. If zerg were to build a hatchery there and if terran or toss want to build there resource station then they cant because of creep.
☼Also on the same aspect that if teal and purp wanted to defend there middle section the creep will still stop bunker and cannon production.
☼Red and blue may have a 20% more chance of winning because they have bigger bases. Same goes with there mineral patches. There more spread out.
☼If you want to complete something complete it. For the middle area were the minerals and gas are on the cliff the corner looks cut out. Unless it was because
it would of shaped the rest of the terrain but still seems ugly.
☼Other balancing issue. If purple and teal were to rush the others it would be slower because there entrance seems narrow were at times its like there lining up and then going.
☼Make sure to play test the map.
☼Like dumbducky said make more money at mains.
Overall. 4.2/10 Needs more work. Also a -1 because it was a brood war scenario map and it reminds me of my scratched BW cd.