Staredit Network

Staredit Network -> UMS Assistance -> Unit Properties.
Report, edit, etc...Posted by Laser_Dude on 2006-10-07 at 20:28:45
This is a bit embarrasing asking such a stupid question, but I'm getting pissed off.

I've been trying for about an hour to create burrowed invincible defilers, trigedit keeps screwing up all the properties, and I'm running out of patience. I set the properties, make sure the numbers match up, play the map, and don't get anything except regular, unburrowed, uninvincible defilers.
Report, edit, etc...Posted by IsaT on 2006-10-07 at 20:29:23
Do you have burrow researched?
Add: Ooh, not invincible either..

No idea what could be causing it...

Post up the map?
Report, edit, etc...Posted by Laser_Dude on 2006-10-07 at 20:40:50
I was trying to make an arbiter gunner system, but none of the triggers are together yet. Here t'is.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-10-07 at 20:52:15
I'm assuming you're using SCMDraft 2's TrigEdit... in which case the first unit property slot tends to break. Try using another.

EDIT: In TrigEdit, raise the number of the slot you want to use in the trigger by one. ie, 1 means use slot 0, 2 means use slot 1, etc.
Report, edit, etc...Posted by IsaT on 2006-10-07 at 20:52:35
Remake the triggers in another editor, the properties are invalid they wont open with scxe, and starforge shows a 0 when it should be a different number.
Report, edit, etc...Posted by Nintendo_Confed on 2006-10-07 at 21:09:54
Simple, use Xtra editor
SCM draft Sucks with triggers
Only use Scm Draft for unit placing and terrain
Use Xtra editor for the rest of settings, such as triggers, breefings, unit names and locations.
Report, edit, etc...Posted by Laser_Dude on 2006-10-07 at 21:45:04
What Moose said works 100% perfect, thanks very much
Next Page (1)