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Staredit Network -> Modding Chat -> RAL Writer
Report, edit, etc...Posted by AqoTrooper on 2006-10-08 at 06:11:02
When making a GRP file, there's many cases where the modder is going to create a GRP file with an amount of frames that does not equal the original amount of frames that the GRP being edited had. When all you want to do is to add a research graphic to some building that usually didn't have it, editing the RAL file is easy. But when you want to turn a hovering/flying unit with only 17 frames into an animated unit with over 153 frames, writing that much is pointless; you can have a program to do this for you.

Thus, I made RALwriter - a minor modding tool that writes the RAL text for you.
Click to download

It is quite user friendly, here is a short tutorial on how to use it:

user posted image

1. Here you can input the name of the GRP for which you'd like to create a new RAL file. For example: "phoenix" for the wraith.

2. Here you input the amount of frames minus one. For example, "50" for 51 frames (0 to 50. 17*3). Don't put letters, or anything that is not an integer between 0 and 999 there. It is also recommanded that you don't put numbers bigger then 289, because this will result in some program lag. Regardless, if your GRP needs, for example, 306 frames, don't hesitate to put '306' there. Just make sure you're not running any other programs if you're using numbers like 500.

3. Click 'Enter' in this box. Don't ask why, just do it tongue.gif

4. After you chose the GRP name, image amount, and clicked 'Enter' in box num #3, click this button.

5. You will get the RAL text here. Copy it (it will probably be longer then the size of the textbox. Just click before the first character and drag the cursor down and wait to select all.), then open the RAL file you're editing in notepad, delete everything there other then the first line, then paste what you copied from RALwriter.


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There whole point of this program is to save you time. I'm going to make a v2.0 for it, and for that I'd like to hear comments on how you prefer it to work - should it create the *.ral text for you like it does now and let you paste it in the RAL file from RetroGRP with notepad, or should it create the *.ral file itself? Maybe something else?
Report, edit, etc...Posted by EzDay281 on 2006-10-08 at 14:32:35
Wow! You're alives!
...
As for the program... why couldn't you have released that four weeks ago, darn you!
Looks easy enough to use, I imagine I'd like it if I actualy edited graphisc once in a while.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-08 at 14:36:36
Only problem I see here is most people are too lazy to make graphics with larger amounts of frames than the old ones tongue.gif
Report, edit, etc...Posted by EzDay281 on 2006-10-08 at 15:36:00
Hey, even if I'm not going to replace every frame of, say, the Zealot's animation *cough* doesn't mean it's going to be few enough to rather typing it out.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-08 at 15:37:29
If you're using less than the zealot's animation all you have to do is remove some ermm.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-10-08 at 16:20:44
i actually try to work only on air units since they only have 17 frames tongue.gif and buildings too
Report, edit, etc...Posted by GTi on 2006-10-08 at 18:00:27
Wait if you Delete some animtations the animation's won't show up? but does the files have a special place in the line? so if you do delete one, it won't mess it up or say you got a unit facing --> because if thats all then omfg Id love myself Lol but what if you delete the stim pack animation wouldnt that fuk up the game? xD because I wanna edit charcaters but tibia only gots

up down right left, so if I delete the ones diagnol it wont fuk up anything?? xD
Report, edit, etc...Posted by AqoTrooper on 2006-10-08 at 18:04:52
You actually remember me EzDay? ohmy.gif
I've been gone from SEN for so long, didn't think anyone here will still know who I am; now I'm not sure whether I should return into active status here...

Anyway, Kow & Corbo - yes, this program is only useful for making GRPs with more frames then the original file. Yes, I know that many people are too lazy then to do that. However, so was I about half a year ago. And now look at me, making high quality graphics for two total convertions /brag. wink.gif


GTi - GRP frames are used by the iscript. Is there is not reference to a GRP section nothing will happen. If there is and that section is missing, SC crashes. In what you suggested, there is no stim pack animation. However, assuming you delete some animation, this will result in a crash. Unless you delete that animation from your iscript.
Report, edit, etc...Posted by GTi on 2006-10-08 at 18:11:55
Whats faster deleteing in the Iscript or pasting 200+ times Lol

ADDITION:
P.S: Sence I first just started modding how do you enter your Iscript?
Report, edit, etc...Posted by EzDay281 on 2006-10-08 at 21:37:57
QUOTE
If you're using less than the zealot's animation all you have to do is remove some ermm.gif

Meh, I do things in odd ways, so half the time I need to remake the file from scratch, or use RetroGRP to recreate it, and I detest RetroGRP. ( who doesn't? )

QUOTE
You actually remember me EzDay?

Well, you are a bit distinct. You're the guy that people kept calling "AgoTrooper" and I always wondered why. tongue.gif
Though, seriously, you were, so far as I know, the first on SEN to post a mod, and you're also the one that taught me to do anything besides StarDraft *.dat changes. >_>

QUOTE
P.S: Sence I first just started modding how do you enter your Iscript?

Not sure what you mean, though you should read the tutorial in the Modding Assistance forum, and if you still don't understand, post a topic or PM someone.
Report, edit, etc...Posted by GTi on 2006-10-08 at 21:42:54
' Unless you delete that animation from your iscript. '


Where is the Iscript, what it is it? how do I access it..
Report, edit, etc...Posted by Ojan on 2006-10-09 at 02:12:45
Iscript.bin is the file that controls, for example, how a unit moves (marines walk while Scouts get an engine glow), how they attack (Dark Templars swing their warp blade while Arbiters don't really do anything) etc...

Iscript.bin can be found in BrooDat.mpq (or perhaps patch_rt.mpq, can't remember if Blizzard patched it). You use either ICE or IceCC to edit it. ICE is not recommended - it's buggy and tends to corrupt the file. IceCC is what you should go for, even though some consider it slightly harder to use.
Report, edit, etc...Posted by GTi on 2006-10-09 at 02:21:28
Ahh ty vary much ^_^
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-10-09 at 09:58:58
QUOTE(EzDay281 @ Oct 8 2006, 10:37 PM)
Well, you are a bit distinct. You're the guy that people kept calling "AgoTrooper" and I always wondered why. tongue.gif
[right][snapback]573491[/snapback][/right]


Hehe, I remember that story.
Report, edit, etc...Posted by AqoTrooper on 2006-10-09 at 14:03:28
People still do that, on other forums where I'm active, and it always annoys me. :\
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