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Staredit Network -> Modding Assistance -> Modding templars storm attack
Report, edit, etc...Posted by JordanN_3335 on 2006-10-09 at 17:57:16
As the title says but how would I make a templars storm for example have a different sprite design.

in other words in tempest replays mod were he said he changed some of the iscripting and made the templars storm different then it already is.

Or is there an in depth tutorial on this subject?
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-09 at 20:40:08
Well...replace the .grp for Psi Storm with your own and change the iscript to reflect it. I don't know what it's called, though...I'll look it up. wink.gif It should just be a matter of replacement and iscript editing.

EDIT: It's grp #506, thingy\psiStorm.grp.
Report, edit, etc...Posted by EzDay281 on 2006-10-09 at 23:23:44
Actualy, this is unnecesary.
If I remember correctly, all that is at all necesary is to change the sprite entry in weapons.dat and the missile behaviours. I was original skeptical as to whether this would work or not, seeing as Psi Storm sprites are so much different from other attack sprites, but I've found that indeed, that difference is accounted for purely by the Explosion/Spell Type.

Perhaps I should include my modified files in an uncompressed form with my mods from now on... ya, I think I'll do that.
Report, edit, etc...Posted by BSTRhino on 2006-10-10 at 00:10:48
Yeah, what EzDay said. For psionic storm, it uses its walking animation (called GndAttkInit in IceCC) during the attack phase, and so any missile sprite can be used. The missile will appear right on target, stay there walking on the spot for a little while doing damage, and then die. So what you see normally as the psionic storm weapon's animation is actually its walking animation.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-10 at 08:55:42
I assumed he meant to completely replace it sweatdrop.gif Just changing the weapon properties will also work. A quick question: does this mean that you could make Psi Storm just a missile?
Report, edit, etc...Posted by WoAHorde2 on 2006-10-10 at 09:14:37
What about Voyager's Psistorm pack in DLDB?
Report, edit, etc...Posted by BSTRhino on 2006-10-10 at 16:21:42
That's cool Lord_Agamemnon. Well, you could use psionic storm as a missile, but there would just be one problem... but I'd actually rather leave it to you to work that one out because I think you'd learn more about it if I let you work that one out yourself. You could probably work it out in less than ten minutes if you went along and made the mod.
Report, edit, etc...Posted by JordanN_3335 on 2006-10-10 at 17:32:11
Out of the oridnary I'm new to modding yet you don't provide a walkthrough on all these things or steps. shocking.gif

So in other words if I could gather up that information and lets see I was about to do what you guys said this is what would happen.

First I would go to datedit and to weapon editor. There I modify the storms graphics to scarab. I apparently dont no what iscripting is so I would then skip it.
Changed missel properties to normal. I havent used iceCC yet so im unaware of this action also.

Pretty much a mod with a scarab attack would pretty much fail.

C'mon somone post up a file with at least instructions.
Report, edit, etc...Posted by EzDay281 on 2006-10-11 at 00:58:56
QUOTE
Out of the oridnary I'm new to modding yet you don't provide a walkthrough on all these things or steps. shocking.gif

The best way to learn is to experiment and look, for most people.
It's how I learned to iscript, for the most part, myself.

QUOTE
First I would go to datedit and to weapon editor. There I modify the storms graphics to scarab. I apparently dont no what iscripting is so I would then skip it.
Changed missel properties to normal. I havent used iceCC yet so im unaware of this action also.

The problem with using a Scarab is that it's not a missile. >_> It's a unit...
Had you used a Glave Wurm, or a Gauss Rifle Hit, or an EMP Missile, or a Plague Goo, or an Ensnare Shot, or anything along those lines, it would work, with one possible exception.

If you meant Missile Type or Explosion, then you did the right thing.
If you meant Missile Behaviour, then it wouldn't work, as it should be Flies to Target, Sub. Spines, Appears on Target, Seeks Target, Halo Rocket, or in the case of a Glave Wurm, possibly Bouncing.
However, in any of those three cases, knowledge of iscript doesn't mean anything*. They're all hardcoded.

*Except that knowledge lets you do a bit more neat things, though not much spectacular, and nothing necessary.

Personally, I would advise you learn to iscript using ICE, as its opcodes are put in more straightforward terms, so it's easier to figure out what they mean and do -- once you've done that, you can switch to IceCC, though I personally still use ICE, because of its GRP Preview.
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