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Staredit Network -> UMS Assistance -> Player 14 Triggers And Spells
Report, edit, etc...Posted by Sama- on 2004-08-07 at 14:37:14
Okay, i have a map and i was wondering if it was 'possible' YET to make it so that someone can use a spell (so this can be trigger enabled) and have it cast something owned by playesr 9-14 to speed up the game for a breif amount of time... is this possible or am i just dreaming??
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-07 at 14:43:17
I doubt it. Try running some creation triggers. You'll have to experiment on this one, though I doubt it will work because P14 units usually have to be the first ones placed to not crash.
Report, edit, etc...Posted by Burbble on 2004-08-07 at 14:47:54
I was trying to do this yesterday with a map -- unfortunately, there seems to be no way to create units for Player 14 using triggers. cry.gif

In StarForge, there is no "P14" alias in the trigger editor. Nor did GUEdit recognize the term "Player 14".
Report, edit, etc...Posted by Sama- on 2004-08-07 at 14:48:59
i know sf has players 9-13... any of those work maybe?
Report, edit, etc...Posted by StealthyDeath on 2004-08-07 at 15:04:00
Slots P13-P28 are used for things like, Current Player, Foes, Force 1, etc...

So you can't use them in triggers.
Report, edit, etc...Posted by Sama- on 2004-08-07 at 15:05:25
damn i guess ill have to do it a different way
Report, edit, etc...Posted by greenreaper on 2004-08-07 at 15:46:17
You could do the burrowed-unit slowing down trick and take it off when you want everything to "speed up" but that will be VERY complicated...
Report, edit, etc...Posted by Vindexus on 2004-08-07 at 16:03:32
Can you create units normally and then give them to P14 to work? Maybe place a P14 unit at the beginning, then as soon as the game starts, give it to a comp, then when you want the game to speed up just give it back.
Report, edit, etc...Posted by Sama- on 2004-08-07 at 16:07:02
could work.... i dont know i guess ill have to try it some time... thx for the tip
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