CODE
# ----------------------------------------------------------------------------- #
# This is a decompile of the iscript.bin file 'data\scripts\iscript.bin'
# created on: Wed Oct 11 16:11:59 2006
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 532 Unknown532 (bullet\grenade.grp)
.headerstart
IsId 242
Type 13
Init Unknown532Init
Death Unknown532Death
GndAttkInit Unknown532GndAttkInit
AirAttkInit [NONE]
SpAbility1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
SpAbility2 [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
SpAbility3 [NONE]
Walking [NONE]
Other [NONE]
BurrowInit BounceCode
.headerend
# ----------------------------------------------------------------------------- #
Unknown532Init:
playfram 0
playsnd 106 # Bullet\tvuFir00.wav
wait 1
sigorder 1
wait 1
Unknown532GndAttkInit:
sprol0f 310 0 0 # Fragmentationgrenadesmoke (thingy\GreSmoke.grp)
wait 1
local16:
playfram 0
wait 2
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
playfram 7
wait 2
playfram 8
wait 2
playfram 9
wait 2
playfram 10
wait 2
playfram 11
wait 2
playfram 12
wait 2
playfram 13
wait 2
playfram 14
wait 2
playfram 15
wait 2
playfram 16
wait 2
goto local16
Unknown532Death:
imgol08 440 0 0 # Fragmentationgrenadehit (thingy\efgHit.grp)
domissiledmg
wait 1
end
BounceCode:
domissiledmg
goto Unknown532GndAttkInit
Basically I followed the Create a Weapon with Bounce tutorial at starcraft.org, and also altered the image of the fragmentation grenade so that it would appear as a pulse cannon. Now, everytime a vulture attacks, the game crashes. The bounce works, but I'm not sure if it does damage due to the crash. I'm sure that the .grps aren't the problem because I triple checked them and made sure each of the files were only renamed, and not altered in size.
I am using the original pusle cannon graphics for another weapon, so switching between fragmentation grenade and pulse cannon graphics won't be an option for me.
In weapons.dat, the behaviour is set to bounce.