As said in my Maps in Production thread. "I'm a big fan of the starcraft game of Risk, but I never liked how unbalanced it could be at times. So, I decided to make my own game of takeover and diplomacy:"
Volcanic Conquerers--------------------------------------------------------------------------------
In this game, there are 52 territories, with each having a gateway, barracks, hive, or factory, plus supporting buildings. Each player starts off with 1 gateway on either the top or the bottom of the map, and by building an army takes over many more territories, yielding more minerals to build more men. Person to take over the entire map wins!
2-7 Players, 192x128 Ash World tileset
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Details
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-Buildings
•28 Gateways: 7 with cybernetics cores, 7 with forges, 7 with templar archives. All with a cannon that deals 35 damage owned by a computer, 80 when owned by a human player.
•8 Barracks: The middle has Science Facility with Covert Ops and Academy, with 2 bunkers with 1 75 damage ghost and a marine in each of them. Rest have a photon cannon.
•10 Factories: 4 Engineering Bays, 4 Armories, all have 2 marines in bunkers.
•6 Hives: 3 with Ultralisk Cavern + Spawning Pool, 3 with Hydralisk Den + Evolution Chamber. Sunken that deals 40 owned by a computer, 90 owned by a human player.
-Units
CODE
Name Cost Health Damage Armor
Zealot 10 100 15x2 2
Marine 15 100 16 3
Dragoon 50 160 65 3
Vulture 50 100 110 3
Zling 20x2 100 18 4
Goliath 125 240 100 7
Hydra 250 300 170 11
Ghost 350 320 280 18
Ultra 450 100 170 80
All terran and protoss upgrades cost 30 with a factor of 10, and zerg upgrades are 10+10. The cap for upgrades is 10, to discourage simply massing cheaper units.
Attack upgrade bonuses are 1/20th of the units total damage, rounded up if exactly half. For example, vulture has a bonus of 6, and dragoon has a bonus of 3.
-Misc
•Countdown timer resets to 1:40.
•Income determined by buildings controlled. Each building adds this much:
Gateway: 10
Barracks: 15
Factory: 20
Hive: 25
Science Facility: An additional 20 to the barracks in the same territory.
Minimum amount of income for a turn is 40.
Controlling all 5 of the areas connected by lava or shale will yield a 1 marine, 2 zealot per-round bonus in the bases and a vulture+dragoon bonus at the factories.
Version changes:
1.1: Changed Ultra stats to 100 hp, 70 armor, 450 minerals from 800 hp, 15 armor, 550 minerals.
Added message details that 40 minerals is minimum income.
1.2: Raised ultra armor to 80.
1.3: Added a second hive at each zerg territory and enabled allying.
1.4: Added replenishment of computer units when players leave and for the starting locations that are unused.
1.5: Bug fix: overlords can no longer conquer territories.
I am in general very pleased with how this map turned out. I'll probably make another one after this anyways, though, that has more closed movement and more sectioned off areas. Even though the map is complete, I am still open to critiques, especially about balance (even after 11 BETA versions and 5 release versions). Enjoy.