Staredit Network

Staredit Network -> UMS Assistance -> Phantom triggers
Report, edit, etc...Posted by sharf on 2006-10-13 at 11:34:41
Ok i made my own version of Phantom, its melee and it randomly chooses a player to reseive extra resources.

the triggers in the real maps are when the text is over(ingame breifing) it sets a switch say switch 12

then it has 1 for each player, and for each player it sets the person switch

so then there are 17 triggers

if switch 12 is set randomize switch 9,10,11

if 1 is clear
if 9 clear
if 10 clear
if 11 clear
if 12 set

randomize 9,10,11
preserve

this means player 1 was selected but he wasnt there. does this in different orders to check if they are selected but are missing for each player.

now if 1 is set and the rest is right(above) then it doesnt randomize.... and the person gets minerals and gas.

I used this but labled them like player one and then 12 was phantom select! but in mine it selects multiple phantoms sometimes and sometimes no phantoms..... any1 know why? it works fine in the other versions...
Report, edit, etc...Posted by Ahli on 2006-10-13 at 14:56:10
you should use 3 switches that u randomize at the beginning.
if
-p1 commands at least 1 unit
-1 0 0
then
- p1 is phantom
---------------------------------------------
if
-p1 commands exactly 0 units
-1 0 0
then
-preserve trigger
-randomize the switches
---------------------------------------------
these 2 triggers for every player with diffrent switches outputs and u have always 1 phantom ingame.
make sure that u have every outcome and every player has another outcome

(000,001,010,011,100,101,110,111)
Next Page (1)