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Staredit Network -> Modding Assistance -> wirefram, grpwire, tranwire, cmdicons grps
Report, edit, etc...Posted by Kookster on 2006-10-21 at 16:34:31
Ok so ive been changing the images for one of the units to something else for each of these grp files wirefram, grpwire, tranwire, cmdicons. The problem is when I go in game it shows the colors I made them you know yellow orange red green, and not just green. It also doesnt change colors slowly as it gets hurt it just stays the original image. Did I miss something, is there something else im suppost to edit, or editing these just doesnt work?
Report, edit, etc...Posted by nirvanajung on 2006-10-21 at 19:50:45
reffering this thread and u should notice palette indexed number for each colors
http://www.smempire.org/forums.php?action=viewthread&id=1177
Report, edit, etc...Posted by BroodKiller on 2006-10-22 at 10:36:29
and this...
http://www.starcraft.org/customs/CustomsTu...om+GRP+graphics
Report, edit, etc...Posted by Kookster on 2006-10-23 at 22:27:23
Thanks alot guys I think i might of figured out my mistake ill give it a try when I get home.

ADDITION:
hmmm i made sure the colors were exactly the same, but its still not working, would it have to do with RLE compression??? cause from what I can tell I dont have any programs that can do RLE compression for a bmp, I can do .RLE but not for a .bmp
Report, edit, etc...Posted by BroodKiller on 2006-10-24 at 14:23:35
This is a MUST while working with wireframes, mate. Get a trial copy of PSP and eat the cookie smile.gif
Report, edit, etc...Posted by ShadowFlare on 2006-10-24 at 18:52:06
Hmm, you don't have a program to save as an RLE .bmp? Try using my converter and see if that works (if you haven't already). smile.gif It doesn't require it to be saved as RLE (however, doesn't support reading RLE yet either...)
Report, edit, etc...Posted by Kookster on 2006-10-24 at 21:41:58
I did try your converter but your converter keeps turning everything blue. So when it is veiwed in game it looks blackish, its pretty cool but not what Im looking for.
Report, edit, etc...Posted by ShadowFlare on 2006-10-25 at 14:06:00
Hmm, could I have a copy of your bitmaps so I can see why my converter won't convert them properly?
Report, edit, etc...Posted by Kookster on 2006-10-25 at 21:19:39
This zip file includes the edited images and the original file from patch_rt.mpq. The edited images are not new but edited from the original files.

ADDITION:
hmm its not allowing uploads right now for some reason so ill just message it to you.
Report, edit, etc...Posted by ShadowFlare on 2006-10-25 at 22:46:50
Your bitmaps have incorrect indexes into the palette; that is why it won't work correctly. The conversion works fine for me, but those two frames are shown in different colors than the rest of them because of that.

BTW, RetroGRP doesn't seem to like the outputted GRP. tongue.gif Heh, that just happens sometimes. It won't affect whether they will work in Starcraft or not, though.
Report, edit, etc...Posted by Kookster on 2006-10-27 at 01:19:05
then why does it look all blackish in game?? Oye Ill try again.
Report, edit, etc...Posted by ShadowFlare on 2006-10-27 at 01:23:48
Do the ones you didn't change look normal though?
Report, edit, etc...Posted by Kookster on 2006-10-27 at 23:19:14
yes they look normal. I remember you saying i wasnt using the right color but how is that, I copied it right out of the starcraft palette once and when that didnt work i copied them from a original image, how can I not be using the write color?
Report, edit, etc...Posted by ShadowFlare on 2006-10-27 at 23:30:01
Hmm, what image editor are you using? Depending on the editor, you may need a custom palette that only contains the wire frame colors and the rest of the colors set to something completely different than those colors.
Report, edit, etc...Posted by Kookster on 2006-10-27 at 23:53:44
Ive tried using photophiltre, and bitmap.
Report, edit, etc...Posted by ShadowFlare on 2006-10-28 at 00:01:26
You probably need to get or make a custom palette to use in that program according to what I mentioned above or just get a different image editor. If you don't want to get another editor, maybe first try to find a good palette file editor and basically blank out all of the colors that don't have to do with wireframes.
Report, edit, etc...Posted by Kookster on 2006-10-28 at 00:06:18
I mostly use paintbrush, and what I did is i turned everyone white then i did custom colors and I copied the exact tone you know red blue yellow for the colors and then I painted, but it didnt work.

Honestly Ide prefer a new editor one I know will work, you got any suggestions?
Report, edit, etc...Posted by ShadowFlare on 2006-10-28 at 00:23:30
Hmm, I'm not really sure. I know that Photoshop works (there is one computer here that does have a legal copy of it installed). What you need is a program that will paint by palette index rather than color value. For example, in Photoshop I could have every single color in the palette the same color and paint with various different ones. It would look like just one color, but then if I change the palette, they would show up as different colors even though they looked the same before. If your image editor cannot do this, then it will be harder to get the proper colors without a special palette.

BTW, maybe I'll make at least one special palette to include with the grp converter, one that all 256 colors are unique.
Report, edit, etc...Posted by Kookster on 2006-10-31 at 20:55:09
yeah I dont have that

ADDITION:
ok so I got paintshop pro found the problem, in the unit palette there are two duplicates of red green yellow and orange, of the specific shade that the wireframes use. To fix this I changed the colors for the first duplicates of the colors so it would refer the colors to the right one in the index. So basicly what fixes it is take the palette and remove the first copies of the colors that are used by the wireframes.

If this doesnt make much sence let me know ill rephrase later, im in a hurry Later for now.
Report, edit, etc...Posted by ShadowFlare on 2006-10-31 at 22:49:11
Yeah, that's basically what one of my suggestions was. So does it work now?
Report, edit, etc...Posted by Kookster on 2006-11-01 at 19:24:45
beautifly, I cant wait until your grp compiler is fully functional with different formats. And have you considered including a palette index changer??
Report, edit, etc...Posted by ShadowFlare on 2006-11-01 at 23:20:31
QUOTE(kookster @ Nov 1 2006, 06:24 PM)
beautifly, I cant wait until your grp compiler is fully functional with different formats. And have you considered including a palette index changer??
[right][snapback]581934[/snapback][/right]

Palette index changer? What do you mean exactly?
Report, edit, etc...Posted by Kookster on 2006-11-03 at 23:28:41
QUOTE
Palette index changer? What do you mean exactly?

Well a way to choose a color in an image and change the index number it refers too, if there are duplicates of the color in the palette. Or to choose a color in an image and replace all instances of that color with one you choose from the palette.
Report, edit, etc...Posted by ShadowFlare on 2006-11-03 at 23:34:37
Yeah, something like that could be done.
Report, edit, etc...Posted by Kookster on 2006-11-03 at 23:45:05
something like that would help fix images that have their palette index totally screwed like my images did.
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