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Staredit Network -> Modding Assistance -> Weird...
Report, edit, etc...Posted by Ultramilkman on 2006-10-23 at 22:42:45
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K, here is what I did:
I first tried to add a button to Hatchery
I tried to add a devour to the hatchery, which failed miserably...
Reason: It's stuck at 0% Forever (Yes, I used operation CWAL)

I tried adding a sub menu to the Zerg Larva replacing the defiler
The submenu worked, but the units inside it won't build, after clicking the unit inside the submenu 3 times, the larva becomes dead and the only thing I can click is Lair

Humm now I wonder why my Hatchery doen't spawn ANY larvas after I try building a Devouring Ling in my Hatchery.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-23 at 22:44:14
One problem could be that buildings with race set as Zerg can't train units like other buildings. Strange but true.
Report, edit, etc...Posted by Ultramilkman on 2006-10-23 at 22:49:49
QUOTE(Lord_Agamemnon(MM) @ Oct 23 2006, 09:43 PM)
One problem could be that buildings with race set as Zerg can't train units like other buildings.  Strange but true.
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Oh, so maybe if I change Hatchery into a Terran building it might work?
Does that also explain why the larvas stop spawning?
Report, edit, etc...Posted by Pie_Sniper on 2006-10-23 at 23:09:59
Well, then if you cancel it you won't get your drone back. tongue.gif
Report, edit, etc...Posted by WoAHorde2 on 2006-10-23 at 23:22:56
By exerpiance adn watching, Zerg are the hardest race to graft, with Terran and Protoss could either come in 1st place depening on how well you are.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-24 at 19:57:43
QUOTE(Ultramilkman @ Oct 23 2006, 09:49 PM)
Oh, so maybe if I change Hatchery into a Terran building it might work?
Does that also explain why the larvas stop spawning?
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1) Yes, it would let the Hatchery build units.
2) I really don't know.

And Pie is correct: yoiu'll only get the Drone back if the building is set as Zerg.
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 20:06:50
I know i'm a noob to modding but he could set the unit he's trying to build as an all race units via ArsernalIII or DatEdit, would that work?? That way it's saying it's compatible for all races
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