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Staredit Network -> Modding Assistance -> ArsernalIII
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 18:14:44
I'm sure this has been asked before but i'm too lazy to check, sorry happy.gif;

In the arsernalIII weapon editor what does the:

Inner, Middle and Outer meen for the splash radial??

Also, would anyone know a code that I could use in IceCC or other programs that would make my Probe do a 360 degree turn while shooting bullets??? I can't seem to get it to work no matter what I do.

Oh, one more thing, is there a Memgraft that works with upto date Starcraft, the one I have requires me to downgrade it, which is an bumber for when I want to play on the internet as it upgrades it again.
Report, edit, etc...Posted by IsaT on 2006-10-24 at 18:31:24
QUOTE
In the arsernalIII weapon editor what does the:

Inner, Middle and Outer meen for the splash radial??

Im not sure on this
QUOTE
Also, would anyone know a code that I could use in IceCC or other programs that would make my Probe do a 360 degree turn while shooting bullets??? I can't seem to get it to work no matter what I do.

Turn the probe 1 frame at a time.
Making it do a full 360 in one line will spin it completely around, but wont be visible.

QUOTE
Oh, one more thing, is there a Memgraft that works with upto date Starcraft, the one I have requires me to downgrade it, which is an bumber for when I want to play on the internet as it upgrades it again.

Someone deleted the source code of memgraft, so it will not be updated.
Either downgrade or wait for FG.

off topic: USE DATEDIT!!
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 18:41:17
I got the probe to spin a while ago, thx anyway, it's just the shooting part I can't get it to do.

Oh, and with that DatEdit, does the Dat file replace units.dat, weapons.dat, and all that stuff???
Report, edit, etc...Posted by IsaT on 2006-10-24 at 18:49:59
If you change weapons, the file saved is weapons.dat, if units its units.dat, if flingy flingy.dat etc.
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 18:51:54
oh, kwl, that makes life alot easyer for me then. Anyhow, would you by any chance know the command to FORCE a unit to use a certain weapon if I knew it's Wep ID (In which with that DatEdit it tells me em all biggrin.gif)
Report, edit, etc...Posted by Pie_Sniper on 2006-10-24 at 18:59:24
Inner, middle, and outer relate to splash. Inner is the area in which it will do 100% of its damage, middle is goes outwards from inner's range and does 50%, and outer goes from the end of middle and does 25%.
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 19:05:51
Thx, that really helps biggrin.gif Especially that damage thing, that definatly helps
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-24 at 19:54:46
If you can make it spin, put the spinning code in the GndAttkInit animation with the attack25 somewhere in there. Useweapon # makes a unit attack with weapon ID #, but it will always appear on the target. Don't ask me why; I really couldn't say.
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 19:56:21
lol, kk
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