Staredit Network

Staredit Network -> Modding Assistance -> Crashing
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 21:40:18
Alright, when i build either a Fleet Beacon or a Probe SC closes down on me, does anybody know why?? If so do you know how to stop it???
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-24 at 21:45:13
BE MORE SPECIFIC. Read this thread, and I sent you a PM containing a possible solution to your Probe problem. Post the Fleet Beacon's script and tell us if you've modified anything else about it.
Report, edit, etc...Posted by WoAHorde2 on 2006-10-24 at 21:51:11
PLease psot ALL of your problems in ONE thread. The spam is annoying.
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 21:54:42
sorry, it's just that I keep getting more and moe the further I go oops.gif

Oh, sorry about being unspecific, i'm a little tired (Well it is 3 in the monring)

And no, I havn't modeifed the Fleet Beacon at all, do you want me to put it on anyway??

But it still crashes when I make probe
Report, edit, etc...Posted by Ultramilkman on 2006-10-24 at 21:59:07
QUOTE(Heavyclone @ Oct 24 2006, 08:54 PM)
sorry, it's just that I keep getting more and moe the further I go  oops.gif

Oh, sorry about being unspecific, i'm a little tired (Well it is 3 in the monring)

And no, I havn't modeifed the Fleet Beacon at all, do you want me to put it on anyway??

But it still crashes when I make probe
[right][snapback]578539[/snapback][/right]


State if it's when you click on the probe it crashes, or is it after you built it it crashes.
Post your mpq file, that would help alot.
Tell us if you used Memgraft or Stargraft.
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 22:02:45
I oviously didn't make myself clear enough, oh wait, I didn't sorry.

The probe is being built from a normal Nexus, I havn't modyed buildings at all.

When I click on it for it to start building it rashes and closes, same with the Fleet Beacon, as soon as it starts to warp in, CRASH, black screen and a error pop-up.

And someone has already looked at my probe's code, I did what he said, he said that what I put in was part of why it probally crashed and that if I removed iti'd be closer to stoping the crash, but as he said, part way. I still have no idea why as theres no ovious sign.
Report, edit, etc...Posted by Ultramilkman on 2006-10-24 at 22:05:04
Can you post your MpQ for us to wonder at?
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 22:14:31
sure, i've already posted it today but since u ask

CODE

# ----------------------------------------------------------------------------- #
# This is a decompile of the iscript.bin file 'data\scripts\iscript.bin'
# created on: Wed Sep 21 21:50:02 2005
# ----------------------------------------------------------------------------- #

# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 137 Probe (protoss\probe.grp)
.headerstart
IsId            156
Type            21
Init                              ProbeInit
Death           ProbeDeath
GndAttkInit     ProbeGndAttkInit
AirAttkInit     ProbeAirAttkInit
SpAbility1      [NONE]
GndAttkRpt      ProbeGndAttkInit
AirAttkRpt      [NONE]
SpAbility2      [NONE]
GndAttkToIdle   ProbeGndAttkToIdle
AirAttkToIdle   ProbeAirAttkToIdle
SpAbility3      [NONE]
Walking         ProbeWalking
Other           ProbeGndAttkToIdle
BurrowInit      [NONE]
ConstrctHarvst  [NONE]
IsWorking       ProbeIsWorking
Landing         [NONE]
LiftOff         [NONE]
Unknown18       [NONE]
Unknown19       [NONE]
Unknown20       [NONE]
Unknown21       ProbeUnknown21
.headerend
# ----------------------------------------------------------------------------- #

ProbeInit:
imgul09         138 0 7 # ProbeShad (protoss\probe.grp)
playfram        0x00 # frame set 0
goto            ProbeGndAttkToIdle

ProbeGndAttkToIdle:
wait            1
       turncwise       360
       wait            1
       turncwise       360
       wait            1
       turncwise       360
       wait            1
       turncwise       360
       wait            50
       tmprmgraphicstart
       wait            25
       tmprmgraphicend
       wait            100
       goto                 ProbeGndAttkToIdle

ProbeAirAttkToIdle:
      wait                    1
     goto                    ProbeGndAttkToIdle

ProbeDeath:
playsnd         598 # Protoss\PROBE\PPrDth00.WAV
imgol08         213 0 0 # ProtossBuildingExplosionSmall (thingy\tBangS.grp)
wait            3
end            

ProbeGndAttkInit:
       attack25       1
       turncwise      180
       turncwise      180
       wait               20
       attack25        2
       turncwise      180
       turncwise      180
       useweapon  15                             # Gemeni Missles
       wait               10
       turncwise      180
       turncwise      180
       wait                50
       goto              ProbeGndAttkInit

ProbeAirAttkInit:
    attack25          2
    wait 10
    attack25         2
    wait                15
    attack25         1
    wait               20
   goto               ProbeAirAttkInit
       
ProbeWalking:
shvertpos       0
                 wait                             5
                 shvertpos                   1
                 wait                             5
                 shvertpos                   2
                 wait                             5
                 shvertpos                   3
                 wait                             5
                 shvertpos                   4
                 wait                            5
                 shvertpos                  5
                 wait                            50
                 shvertpos                   4
                 wait                             5
                 shvertpos                   3
                 wait                             5
                 shvertpos                   2
                 wait                            5
                 shvertpos                  1
                 wait                            5
                 shvertpos                  0
                 wait                            50
goto            ProbeGndAttkToIdle

ProbeIsWorking:
useweapon       63 # Particle Beam
wait            1
waitrand        8 10
goto            ProbeIsWorking

ProbeUnknown21:
imgol08         139 0 0 # Unknown139 (protoss\probe.grp)
goto            ProbeGndAttkToIdle


That is what you ment right??
Report, edit, etc...Posted by Ultramilkman on 2006-10-24 at 22:15:45
No, nO, nono no, I mean the WTFProtoss.mpq file
Report, edit, etc...Posted by Voyager7456(MM) on 2006-10-24 at 22:18:10
Did you happen to edit the GRPs of either unit?
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 22:28:54
Man, wish I knew how to edit GPR's, so no to that onem oh and how would I put it on, theres no atachment things there??

Sorry if there is i'm just tired as hell trying to figure this out

ADDITION:
would rerighting the Probe's Iscript again work??
Report, edit, etc...Posted by Ultramilkman on 2006-10-24 at 22:31:34
Check your setting in units.dat for the Fleet Becon, you might have checked something stupid. (Make it a powerup? or make it able to lift or something)

Try your mod without the iscript if it works, then it's iscript problem, if it's not then it might be something else.
Report, edit, etc...Posted by Heavyclone on 2006-10-24 at 22:53:01
I tried it with only the Iscript on it's own, works fine, I think it's because I went fudgeing round with the units.dat abit too much, so i'll have to redo it. Need to make sure it aint my weapon.dat first

....

5 mins later

Your right, it's my unit.dat file, i'll have to redo it and make sure not to tick anything stupid or do anything stupid. thx for the help

ADDITION:
In addition I think I know why, I set the build time to 0, I think this might have caused some saught of muck up

ADDITION:
Since I sorted this problem out I will close this topic and not say a word about my mod on these forums again for 2 days. By then i'll be needing help and will be bursting with questions. Well, lets see if I can managed a unit on my own now without help. FULL UNIT CONVERSION, HERE I COME!!!
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