QUOTE(Lord_Agamemnon(MM) @ Oct 26 2006, 07:32 PM)
1) Is it still marked as a building? Buildings can't move.
2) There's a certain flingy property that's necessary for any unit to move. I think it's turn radius, but set all flingy entries to 1 just to make sure.
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Omg I didn't think of that
I will go try it right nowwwww.
Aww it still didn't work, it's either psi emitters don't like me or I am stupid...
Hey did anyone ever made a psi emitter move?
Wait, can Infested Terrans that are set on default unit.dat attack the terrain?