is there a way to make the speed of a weapon increase over time? like begin real slow but as the unit shoots the same target more the speed of the attack increases.
Make the weapon's cooldown 1 and make a repeat attack script where the wait times between successive firings decreases e.g.:
UnitGndAttkRpt:
attack25 1
wait 5
attack25 1
wait 4
attack25 1
wait 3
...
et cetera. You get the idea.
You may also be able to have it loop where the speed is the fastest, so the speed doesn't go back down while still attacking that target.
Can I do this using Arsenal III?
QUOTE(Storm_Templar @ Oct 28 2006, 01:41 PM)
Can I do this using Arsenal III?
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You're going to need to use ICE or IceCC for this... All you could do with Arsenal III is increase or decrease the total speed of the projectile in flingy.dat.
Don't use arsenal 3 anyways. DatEdit is better, not so bugged.
K thx
And ya ur right CheatEnabled Datedit is better!