So I was working on my entry for this month's map making contest. I had imported a 10 kb wav earlier that increased the map's size to about 75 kb, which is completely understandable. Later, however, I imported one trigger (I'm not using StarForge or SCMDraft, mind you) when I noticed the filesize had increased tremendously. The map is now 380 kb.
My question is basically how much should a trigger add to the file size? Certainly 300 kb seems a little overboard, right?
I remember Bolt_Head once saying that imported triggers should have a very minimal effect on the size of a map. So then I'm wondering what in the hell could have caused my map to go from 80 to 380 kb without me doing anything else. Any ideas on what adds to the file size in a map?
A wizard did it.
...just use a backup from before it went up in filesize.
I would if there was a backup. I basically just started it today (well I started the terrain a few days ago) and it only has, like, 10 triggers on it so far (which is why the size really confuses me). I didn't think a backup was necessary yet.
EDIT:
I deleted all the triggers, that 1 sound, and all the units. The map is now 368 kb, and its just terrain. Good times, eh?
Is there perhaps a program that can compress the hell out of it without protecting it? I suppose in a worst-case scenario, I could compress the crap out of it and then unprotect it with OS Map, right?
CD rpg is like 300+ kb and its just terrain, sprites, and maybe some preplaced units. Thats for the terrain version of the map
Try using compact in WinMPQ or something similar and see if that brings the size back down. Make a backup of your map first, though.
QUOTE(KABOOM @ Oct 27 2006, 03:37 PM)
CD rpg is like 300+ kb and its just terrain, sprites, and maybe some preplaced units. Thats for the terrain version of the map
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Yeah, I know. I have a copy of it...
QUOTE(ShadowFlare @ Oct 27 2006, 09:35 PM)
Try using compact in WinMPQ or something similar and see if that brings the size back down. Make a backup of your map first, though.
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I'm on a Mac. Though I suppose I could do that at a friend's house. Would it really help?
save the map with other editors....
x-tra and scmdraft e.g. give the maps other sizes if u save them...
Make haste, and remake the terrain and 10 triggers.
Oh it was so pretty, though.
I mean theoretically I could go to a friend's house and make the terrain into a brush in SF, so I don't have to redo it. Meh... But then there's the whole unit placement thing that sucks.
When you copy/paste units in SCMDraft, can that transfer over between maps?
QUOTE(DevliN @ Oct 28 2006, 11:14 AM)
Again, I'm on a Mac.
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There is your problem.
Also next time you should add it to topic post.
QUOTE(DevliN @ Oct 28 2006, 04:32 AM)
Oh it was so pretty, though.
I mean theoretically I could go to a friend's house and make the terrain into a brush in SF, so I don't have to redo it. Meh... But then there's the whole unit placement thing that sucks.
When you copy/paste units in SCMDraft, can that transfer over between maps?
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yes, you can, just use the general copy/paste in the left side box
QUOTE(DEAD @ Oct 28 2006, 06:51 AM)
There is your problem.
Also next time you should add it to topic post.
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Add it to the topic post? Huh what? I think I'm having a momentary lapse of retardation.
Topic Post = Post used to create topic (the first post).
Still... 300 kb for terrain??? What kind of terrain do you have? Are you using sprites and extended terrain or just basic old terrain?
Well if it's only terrain, you must have use sprites and lots of units.
If not, I don't know. Maybe strings? I don't even know if strings add to file size lol.
That's quite strange if it's only terrain :\
Still... I think it might be hard to fill that much space up with terrain and units alone, even if you used the maximum amount... Maybe it's just screwy as a 3 dollar bill...
QUOTE(DEAD @ Oct 28 2006, 10:51 AM)
There is your problem.
Also next time you should add it to topic post.
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?
hmm, nice, now he got a free problem.
QUOTE(Oo.EviL.oO @ Oct 28 2006, 09:19 PM)
Well if it's only terrain, you must have use sprites and lots of units.
If not, I don't know. Maybe strings? I don't even know if strings add to file size lol.
That's quite strange if it's only terrain :\
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EviL, you know better than that. How would I use sprites and strings to raise the file size that much?
Well I don't know
. I think you should just redo terrain on another map.
That's quite a strange thing tho.
With only 2 days left, I'm not sure there's a point. I'll try to redo all of it tomorrow (its my day off from work).
EDIT:
I started the map over and completely redid the terrain. I saved a backup and imported the triggers again to test it. The map size went from 52 to 360kb. Obviously it was the imported triggers that messed it up. I wonder why...
Anyway, I'll close this because its solved.