A location moves to the middle of the map when the center location trigger is shot but the unit specified in the trigger does not exist.
Like if you run "center loc1 on zergling owned by p1" and there is no ling, the location will move to middle of the map.
i think this is your problem, if you have the location moveing to nexus's or whatever and the player has more than 1 of them then it goes to the middle of map, if you dont have any of them, it goes to the middle, so you have to add in some trigs so the player can only have 1 of that unit.
QUOTE(Azu)
And you shouldn't be seeing the observers that belong to you, since you are unvisioned to yourself and your teamates over and over and over, but for some reason you CAN see it. I'd like a way to fix this to, but it isn't a huge issue.
A player can always see his own cloaked units, regardless of allied vision status.
Did you ever resize your map using SF? when SF resizes it doesn't change the 'anywhere' location's size, also, I don't the location always moves to the center of the map, does it? I'm pretty sure it moves to a random place, not just the center.
@Lord-Omega How do you think a grid system works? When you have more than one it simply goes from the bottom left up. Thats how you can have 1 tiny location create 15 explosions in different areas so fast it looks like 1 big location.
ADDITION:
Hey, does anyone know how to make Internet Explorer 7 let me save the target of his link!?
EDIT: Nvm... *Quotes top right of page* I'll just use mozilla...
Hmmm... Dangit, I hate comments... They drive me insane when working with other peoples maps... They're nice for my own map, but otherwise it's so confusing to look through things that have a certain meaning to people...
I have never installed starforge installed on this computer, and I've never opened this map in starforge. I've never re-sized this map, either.
Sorry about the comments.