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Staredit Network -> UMS Assistance -> Creep & Null Terrain
Report, edit, etc...Posted by iHaveNoRegrets on 2006-10-30 at 06:40:20
I am using a purely Null Terrain-filled map with Creep. The only race used is Zerg. I would like to make it so that units cannot venture into the Null Terrain, only along the spawned Creep. I dont know how to work terrain levels very well (@ all), so thats probrably what could fix this.
Report, edit, etc...Posted by EcHo on 2006-10-30 at 15:39:59
You can keep removing and creating the zerg buildings so it wouldnt go any further.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-10-30 at 22:53:25
Well the problem is, that a unit can be told to go to another spawning of creep and it would basically just walk right over there like nothing is different. If its told to enter Null Terrain however, it stops dead cold and wanders aimlessly with no control over it. I want it to act as if this region was space.
Report, edit, etc...Posted by Kyuubi. on 2006-10-30 at 23:53:08
QUOTE(damned_soldier @ Oct 30 2006, 03:39 AM)
I am using a purely Null Terrain-filled map with Creep. The only race used is Zerg. I would like to make it so that units cannot venture into the Null Terrain, only along the spawned Creep. I dont know how to work terrain levels very well (@ all), so thats probrably what could fix this.
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this is just a suggestion...but you could try finding a tile that is wall like on it, and border outside of the region you want. a square tile part of of a high terrain like a temple wall, dirt-to-water edges, or something else that makes units can't walk thru it.

or you can put units blocking the way on the edge...
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