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Staredit Network -> Modding Assistance -> Looking for info on liftoff / landing
Report, edit, etc...Posted by SI on 2006-11-02 at 18:51:51
It seems the verticle position shift and the dust sprites are not generated by any iscript commands that I can find when taking off or landing, does anyone know anything more specific as to how they are generated?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-11-02 at 20:00:03
Hi, SI, long time no see. smile.gif

Both of those are hardcoded. The vertical shift is completely internal, while the dust is semi-internal. Each image has a .lod and a .lou file set in images.dat. When the order is ran, the code spawns the dust at the offsets specified in the .lo* files. For reference, the existing ones use .lou for liftoff, and .lod for landing. Now, you can change the .lo offsets fine, and even remove all the dust by making the offsets 127, 127( I think. I don't have a copy of LOEdit with me to check). What you can't change is the image.dat entry that it starts at when spawning. If you want, I can find the locations of all of this in the exe.
Report, edit, etc...Posted by SI on 2006-11-02 at 22:09:01
Edit: alrighty, landing dust works, kinda hard to verify that the takeoff dust works tho.
Now I just needa figure out how it does the movement and delay landing dust and I'm all set biggrin.gif
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