Ok, heres the deal. Im creating a map with many maps, and I just happen to open star edit, edit the map a little, and save. Heres my problem: When I open my ma back up on X-tra Editor, and i try saving my map, it says "Could not open D/:Scary.scx for writing". However, my map IS saved, but the problem is: StarForge is deleing my sounds. How do I get rid of this problem?

I had that same problem I while back.
Only one thing to say SF SUCKS WITH SOUNDS!
Just re-do your sound triggers in SCXE and import the sounds in SCXE.
put sounds in last
delete the list file in the winmpq to get rid of the cannot save error
actually i don't think the sounds for sf works so ya. put them in last.
err i meant to say :I have a map with many SOUNDS
I haven't tried this but try exporting SF triggers and then import them into SCXE.
Don't know if they work since triggers are different.
Sounds just export them and later import them, not that much of a problem.
StarForge doesn't have the ability to export triggers.
This is what I do, I save the map with the sounds and open it in SF. Your sounds will be deleted, just re upload them and delete the extra strings. It works for me...
QUOTE
put sounds in last wink.gif
delete the list file in the winmpq to get rid of the cannot save error
actually i don't think the sounds for sf works so ya. put them in last.
I've put my sounds in first, last, any which but never had any trouble... Maybe there something with saving do D:/ ?
I thought SF 2.0 fixed the sound problem maybe the problem is when you switch back to SE.
Anyways you can take the sounds and just insert them into the mpq with winmpq.
I personaly had a problem with SCMIE deleteing my sounds, but I was able to get them to work again by going into SF deleteing the old string and loading the wav again.
hmmm, Note to Self, do not use StarForge for my sounds.
starforge doesnt delete sounds. If you use SCXE stick with it dont go to sf, vice versa. I tested it, i tested that if i made sounds and i moved form one editor to other it will remove it. Unless you want to put sounds last when you but to finish it
if you just re-import the sounds into SCXE then you don't actually have to fix the triggers

.
i dont know but i put sounds in at the last. btw i think starforge can export sounds. i exported the tetris.wav from this one map using starforge.
Starforge 2.0 exports all the wavs to a temporary file as part of opening the map. I think there deleted when you close SF. I don't know exaclty what causes the sounds to be removed but it has happened to me several times. I normaly just open the map back up in SF delete the existing wav string and load the wav back and it works fine.
Careful when changing wavs and strings in SF, your map that you worked for many hours/days/weeks can be corrupted and unopenable... happened to me.
