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Staredit Network -> UMS Assistance -> Starforge Deleting My Sounds!
Report, edit, etc...Posted by Mp)Squirrel on 2004-08-08 at 19:39:09
Ok, heres the deal. Im creating a map with many maps, and I just happen to open star edit, edit the map a little, and save. Heres my problem: When I open my ma back up on X-tra Editor, and i try saving my map, it says "Could not open D/:Scary.scx for writing". However, my map IS saved, but the problem is: StarForge is deleing my sounds. How do I get rid of this problem? ranting.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-08-08 at 19:41:14
I had that same problem I while back.
Only one thing to say SF SUCKS WITH SOUNDS!

Just re-do your sound triggers in SCXE and import the sounds in SCXE.
Report, edit, etc...Posted by CheeZe on 2004-08-08 at 19:41:15
put sounds in last wink.gif

delete the list file in the winmpq to get rid of the cannot save error

actually i don't think the sounds for sf works so ya. put them in last.
Report, edit, etc...Posted by Mp)Squirrel on 2004-08-08 at 19:42:43
err i meant to say :I have a map with many SOUNDS
Report, edit, etc...Posted by BeeR_KeG on 2004-08-08 at 19:44:47
I haven't tried this but try exporting SF triggers and then import them into SCXE.
Don't know if they work since triggers are different.

Sounds just export them and later import them, not that much of a problem.
Report, edit, etc...Posted by StealthyDeath on 2004-08-08 at 20:11:01
StarForge doesn't have the ability to export triggers.
Report, edit, etc...Posted by Revelade on 2004-08-08 at 20:53:01
This is what I do, I save the map with the sounds and open it in SF. Your sounds will be deleted, just re upload them and delete the extra strings. It works for me...
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-08 at 21:34:30
QUOTE
put sounds in last wink.gif

delete the list file in the winmpq to get rid of the cannot save error

actually i don't think the sounds for sf works so ya. put them in last.


I've put my sounds in first, last, any which but never had any trouble... Maybe there something with saving do D:/ ?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-08 at 21:44:22
I thought SF 2.0 fixed the sound problem maybe the problem is when you switch back to SE.

Anyways you can take the sounds and just insert them into the mpq with winmpq.

I personaly had a problem with SCMIE deleteing my sounds, but I was able to get them to work again by going into SF deleteing the old string and loading the wav again.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-09 at 07:53:45
hmmm, Note to Self, do not use StarForge for my sounds.
Report, edit, etc...Posted by nyczdigga on 2004-08-23 at 03:23:26
starforge doesnt delete sounds. If you use SCXE stick with it dont go to sf, vice versa. I tested it, i tested that if i made sounds and i moved form one editor to other it will remove it. Unless you want to put sounds last when you but to finish it
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 14:05:07
if you just re-import the sounds into SCXE then you don't actually have to fix the triggers smile.gif.
Report, edit, etc...Posted by x BakaPeter x on 2004-08-23 at 16:07:00
i dont know but i put sounds in at the last. btw i think starforge can export sounds. i exported the tetris.wav from this one map using starforge.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-23 at 18:38:25
Starforge 2.0 exports all the wavs to a temporary file as part of opening the map. I think there deleted when you close SF. I don't know exaclty what causes the sounds to be removed but it has happened to me several times. I normaly just open the map back up in SF delete the existing wav string and load the wav back and it works fine.
Report, edit, etc...Posted by Revelade on 2004-08-23 at 20:54:30
Careful when changing wavs and strings in SF, your map that you worked for many hours/days/weeks can be corrupted and unopenable... happened to me.

ranting.gif
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