Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Dedrater - Contest submission
Report, edit, etc...Posted by Chef on 2006-11-17 at 19:42:52
Probably-the-final version in the first post. I miss the bird, so he'll be making a comeback in a new map.
Report, edit, etc...Posted by Lithium on 2006-11-18 at 06:09:11
This is a very good map for terran's firebat rush. The lift barrack trick. that bottom corners a very very good spot to land a barrack too. XD - If caught redhanded, this game just might be over in a jippy cause theres no where to run! biggrin.gif
Report, edit, etc...Posted by Yenku on 2006-11-18 at 12:12:40
Good work, Im looking forward to another.
Report, edit, etc...Posted by Chef on 2006-11-18 at 13:36:16
QUOTE
This is a very good map for terran's firebat rush. The lift barrack trick. that bottom corners a very very good spot to land a barrack too. XD - If caught redhanded, this game just might be over in a jippy cause theres no where to run!

Most players are smart enough to build a pylon/supply depot/leave-an-overlord on the edge of their base which they have no vision to scout for drops and the like... I don't think Terrans will have much luck with that.
Report, edit, etc...Posted by Lithium on 2006-11-18 at 18:33:07
most players are? no they arent. they dont expect drops THAT early.
Report, edit, etc...Posted by Chef on 2006-11-18 at 19:20:45
You're wrong. If you're too stupid to build a pylon in the side of your base (either for scouting or for spreading your tech), you're either having a bad day, or you're a noob. Any half-decent player is always prepared and suspicious of cheese. You don't play melee, so you don't know this. I do.

PS: People who don't really know melee that well, if you wanna be helpful: Search for positional imbalances. I had several in this map that I needed to fix. I've even left the picture up with minerals that aren't the same for each player (I have it fixed in the actual map though, I just didn't feel like uploading a new picture so 2 minerals could be moved). They're small things that posters looking at overall balance miss. But it's really good for the map maker. Otherwise you sound pretty stupid and will pretty much be giving a random bag of good and mostly bad advice (as they are all pretty much guesses).

^ This is what I did when I first started commenting on maps. Don't feel you have to comment on racial balances. Stick to what you know, and if you don't know anything, do what I did. Eventually you'll start picking up knowledge of common balance issues that you can safely comment on, and know you're being helpful.
Report, edit, etc...Posted by Koltz on 2006-11-18 at 22:58:20
I like how the island expo has the 815'ish to it, preventing terrans to expand before dropship. Anyways, it looks that terran can place tanks in their natural and defend their minonly from toss from behind the cliff. Maybe you should move the mineral field to the extreme left/right of the natural area to give the feeling of more space, and so that your scvs dont get in the way.

Also the bottom 3 expansions, the one on the right side is a little different from the left. Hope this helps
Report, edit, etc...Posted by SpiralEdge on 2006-11-18 at 23:31:32
I was thinking of that too koltz, but didn't really think it mattered; I play terran which could be why though. At any rate, I agree with sexy, don't make comments if you don't know anything about melee. Even most terran players build their first depots in blind spots.
Report, edit, etc...Posted by Chef on 2006-11-19 at 01:29:48
QUOTE
Anyways, it looks that terran can place tanks in their natural and defend their minonly from toss from behind the cliff. Maybe you should move the mineral field to the extreme left/right of the natural area to give the feeling of more space, and so that your scvs dont get in the way.

It's the 2nd natural, it's supposed to be easier to take than another expansion, but because it's less risky, you don't get any gas. Just my opinion though, good input.

QUOTE
Maybe you should move the mineral field to the extreme left/right of the natural area to give the feeling of more space, and so that your scvs dont get in the way.

I want Zerg to be able to defend their ramp without 3 hatching, and I don't want to make the base distance any further. The ramp is infront of the natural anyway, so I can't really see SCVs getting in the way. Also my opinion.

QUOTE
Also the bottom 3 expansions, the one on the right side is a little different from the left. Hope this helps

You're right, it's missing some shale. Thanks.

*Fixed. I think I'm going to revamp the middle to make it look prettier too. It's kinda ugly right now.
Report, edit, etc...Posted by Koltz on 2006-11-19 at 10:44:08
QUOTE(SexyPinkPrincess @ Nov 19 2006, 12:29 AM)
It's the 2nd natural, it's supposed to be easier to take than another expansion, but because it's less risky, you don't get any gas. Just my opinion though, good input.


Yes but, it only benefits terrans right? I'm a terran player myself so correct me if im wrong, but the only other thing that i can see using that to it's advantage is carriers.
Report, edit, etc...Posted by Chef on 2006-11-23 at 12:49:04
Well, Koltz, I think if a Terran hides his seige tanks behind that little cliff, Protoss dragoons are still going to be able to hit the Command Centre without recieving enemy fire, which means Terran is going to have to move his siege tanks out anyway. The advantage for the other races is simply the close proximity to their main and 1st natural, which allows for a more unified defence. If you look at many pro maps, you'll see that the Terrans can do this, and often even from their main's cliff. It just isn't especially effective when ranged dragoons are attacking the Command Centre.


Also, I've revamped the decoration in an effort to make it look better. Tell me what you think is prettier, this (the new one):
user posted image

Or the old one, which is in the first post.

ADDITION:
~Made terrain a little prettier. See first post.
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