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Staredit Network -> Melee Production & Showcase -> (2)Dedrater - Contest submission
Report, edit, etc...Posted by Chef on 2006-11-05 at 17:47:46
Final: ~Slightly more decorated. Unfortunatly StarForge crapped out on me, so I can't do anymore.

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QUOTE(Old)
Not nearly done yet, I just want to encourage people to start mapping (we have like one open map topic). Basically I'm just trying an hilariously stupid concept that I may end up getting rid of when I'm done. BUT FOR NOW IT STAYS! Hopefully I'll get around to finishing it this week (I actually only need one session to 'finish' [that is, playable, not really finished], but I've been having trouble getting around to it). The file says it was last modified Oct. 5th XP

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Anywho, start making your own maps! Let's get this forum active again! I will be available to comment and help you in your topics!

EDIT:

Okay, so this is what I'm thinking. Red Represents Magma, white means cliff, white rectangle means ramp, light blue mean minerals, and green means gas.

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~Edit: added wrong image.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-11-05 at 20:45:50
Well, seems interesting. It'll probably be easier to see once its actually done tongue.gif
Report, edit, etc...Posted by Chef on 2006-11-05 at 22:12:48
Go here for the download:
http://www.panschk.de/mappage/comments.php?mapid=1801

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ADDITION:
I 'fixed' the mineral speed back to normal. Also, small units can now fit through the main minerals to the area behind it.

I'm thinking about removing the lower wall in the middle, just to open it up a bit. Right now it just looks silly and cramped. Thoughts?

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ADDITION:
If I removed the wall I was talking about:

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ADDITION:
Newer version:

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Report, edit, etc...Posted by Yenku on 2006-11-06 at 18:58:17
I like it alot, the back main entrance is pretty neat.
I think its a good looking map, looks balanced, but I kinda have an issue with the nat/main situation.
It looks really easily defendable and I would suggest you could move the nat closer to the main ramp, move the other ramp farther away, and open a second entrance. I think it would intensify things a bit. But it's your choice.

Otherwise, it looks great and I would love to try it.

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ADDITION:
In pic I changed left side only.

ADDITION:
Its a shoe-in to the map tourney.
Report, edit, etc...Posted by Chef on 2006-11-06 at 20:29:53
I think that would make things v. difficult for the Protoss in PvZ. One gate is already a shot strategy on this map, I don't need to kill F.E. too.

ADDITION:
Added some doodads... it's more or less the same map.

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Report, edit, etc...Posted by Yenku on 2006-11-07 at 18:01:17
You really think that screws protoss over?
Ask people on bwmn at least, I dont mind if you dont change it, but I really want to know what they think.

Its looking good.
Report, edit, etc...Posted by Chef on 2006-11-07 at 18:03:33
It's what AuirZ told me anyway, in an AIM convo. Everyone on TL seems to think Terran has a huge advantage... I'm going to ask a few gosus I know though, for a second opinion.
Report, edit, etc...Posted by Yenku on 2006-11-07 at 18:04:51
I opened it up because I thought terran had a big advantage. Being a toss player (for the most part) I know I could be fine vs zerg with those changes early on.
Report, edit, etc...Posted by Chef on 2006-11-09 at 19:44:55
http://www.panschk.de/mappage/comments.php?mapid=1801

Replays available for those interested. Please note PrayLove^^ is normally a much better player than I am, and for whatever reason wasn't putting forth much effort. But for the sake of replays, I uploaded them. There was one where I was TvP and I was doing particularly well, but unfortunatly the game dropped... so you'd only get to see the first half of it if I uploaded it TT.

ADDITION:
1.13 Latest version. Completly different, but supposedly more balanced.

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Report, edit, etc...Posted by DarKEdeN on 2006-11-11 at 06:30:25
Very cool map happy.gif
Report, edit, etc...Posted by Yenku on 2006-11-11 at 09:18:26
This went through alot of changes, but thats what is required to make a good balanced map. Good work.
Report, edit, etc...Posted by SpiralEdge on 2006-11-11 at 18:29:23
Nice map, it would be fun to play a 1v1 on it. The only changes I can see are a bit picky on my par, but I don't like the way the first expos gas is placed and the way the lower left and right corners gas is placed. No exact reasoning, it just feels better to have it against the side...

The top middle of the map where the arena is, is awesome. I'm glad someone made a non TERRAN imba map. Anyway, one thing I would change is making it so the middle of the area is unbuildable and then maybe a bit away from the middle make a small area buildable.

Next, I like the bottom plateau a lot. The only change it may or might not need is an extended terrain double ramp. I feel that it would be good for p t and z if it was double. Terran could defense like mad on both sides and steal two expos making it a bit -.-; Also if say a protoss did run an attack up there, the units would get squished and a terran could send a bunch of units around the top mid and rape their base while the army is trying to get back up and down the ramps. I don't blame your map I blame sc for making goons the size of dinosaurs and making them ramp retarded or RR as I call it lololol.

Gj, I could see playing this map a lot.
Report, edit, etc...Posted by Chef on 2006-11-12 at 01:04:54
QUOTE
Nice map, it would be fun to play a 1v1 on it. The only changes I can see are a bit picky on my par, but I don't like the way the first expos gas is placed and the way the lower left and right corners gas is placed. No exact reasoning, it just feels better to have it against the side...

Vespene Geysers located toward the top and left of the CC need 3 workers to mine at max efficiency, Geysers located to the right and bottem of the CC need 4. This is especially important in a ZvZ where every drone counts.

QUOTE
The top middle of the map where the arena is, is awesome. I'm glad someone made a non TERRAN imba map. Anyway, one thing I would change is making it so the middle of the area is unbuildable and then maybe a bit away from the middle make a small area buildable.

O.o I think that would allow Terran to turret up too close to the Protoss base.

QUOTE
The only change it may or might not need is an extended terrain double ramp.

I've been considering that a lot since the beggining, but I'm too lazy to open it up in a different editor TT Sometimes they corrupt the map. Maybe I'll get around to it.
Report, edit, etc...Posted by SpiralEdge on 2006-11-12 at 10:40:13
Just leaving room for a few turrets usually evens it out, I just hate it when a T can control the middle of an arena such as the area you have with only turrets, tanks, and vultures.

I actually said that max efficiency was only possible on the side but then I erased it because I didn't remember. At any rate I thought vertically required 4.
Report, edit, etc...Posted by Chef on 2006-11-12 at 10:59:55
QUOTE
I just hate it when a T can control the middle of an arena such as the area you have with only turrets, tanks, and vultures.

Wouldn't it be more annoying if he controlled the area right outside your nat? lol
Report, edit, etc...Posted by Yenku on 2006-11-12 at 15:54:40
QUOTE
I've been considering that a lot since the beggining, but I'm too lazy to open it up in a different editor TT Sometimes they corrupt the map. Maybe I'll get around to it.
Just add another ramp on each side if you don't want to use an extended ; )

I think the middle is best as it is. Love it.
Report, edit, etc...Posted by SpiralEdge on 2006-11-12 at 19:57:19
Hmmm I guess I explained wrong. I meant that if a p goes up there to battle the t can defend easier because he's in the back. Is there a way to move the build-able down so that its in the middle of the map (horizontally) but not at the point where it meets. I mean make less build-able room up there or move it down a bit. It might not be possible but It would be easier on a toss if it didn't have to travel all the way to the top and back of your parabola.

Did that make more sense? =o
Report, edit, etc...Posted by Chef on 2006-11-12 at 22:30:53
There's no parabola, the lava is walkable terrain.
Report, edit, etc...Posted by SpiralEdge on 2006-11-12 at 23:05:45
lol! Didn't even realize it was walkable there. Guess I should look more. Well everything is good then! =) w00t.gif
Report, edit, etc...Posted by Chef on 2006-11-12 at 23:14:30
You're not the first person. Each time someone makes that mistake, I die a little on the inside.
Report, edit, etc...Posted by SpiralEdge on 2006-11-13 at 02:31:43
Ha ha ha that made me laugh.

It's your fault for using taboo terrain! XD
Report, edit, etc...Posted by Chef on 2006-11-14 at 13:24:58
There's only like 6 different types! dirt, high dirt, shale, high shale, rocky ground, and lava.
Report, edit, etc...Posted by SpiralEdge on 2006-11-14 at 13:35:48
"It's your fault for using taboo terrain! XD"

Taboo Tilesets***

I'm just kidding around with you. Its good to see someone use an underrated tileset such as Ash World. biggrin.gif
Report, edit, etc...Posted by Chef on 2006-11-14 at 13:41:24
You, me, Jeffums, and Maffu should play SC together sometime happy.gif
Report, edit, etc...Posted by SpiralEdge on 2006-11-14 at 13:49:51
Definitely; I didn't even realize any of them still played sc.
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